699 lines
22 KiB
Lua
699 lines
22 KiB
Lua
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if JCIO_UI == nil then
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JCIO_UI = {}
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end
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local mainUI, descUI, confirmUI, confirmUIMP
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-------------------------
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-- MP stuff
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local function PrerenderFuncMP()
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local toSee = confirmUIMP
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if confirmUIMP.responseReceive then
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if not confirmUIMP.responseCan then
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getPlayer():Say("I can't do that !")
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confirmUIMP.responseReceive = false
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confirmUIMP:close()
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return false;
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end
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-- Prerender basically hooks onto SendCommandToConfirmUI, dunno how but it does
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SendCommandToConfirmUIMP(confirmUIMP.responseAction, confirmUIMP.responseIsBitten,
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confirmUIMP.responseUserName, confirmUIMP.responsePartName);
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end
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end
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-----------------------
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-- Getters
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function GetConfirmUIMP()
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return confirmUIMP;
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end
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------------------------------
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-- UI Visible stuff functions
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local function GetImageName(partName, limbsData)
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local name = ""
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local part_data = limbsData[partName]
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if part_data.isCut and part_data.isCicatrized and part_data.isProsthesisEquipped then -- Cut and equip
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if partName == "Right_Hand" or partName == "Left_Hand" then
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name = "media/ui/TOC/" .. partName .. "/Hook.png"
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else
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name = "media/ui/TOC/" .. partName .. "/Prothesis.png"
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end
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elseif part_data.isCut and part_data.isCicatrized and not part_data.isProsthesisEquipped and
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part_data.isAmputationShown then -- Cut and heal
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name = "media/ui/TOC/" .. partName .. "/Cut.png"
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elseif part_data.isCut and not part_data.isCicatrized and part_data.isAmputationShown and
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not part_data.isOperated then -- Cut not heal
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name = "media/ui/TOC/" .. partName .. "/Bleed.png"
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elseif part_data.isCut and not part_data.isCicatrized and part_data.isAmputationShown and part_data.isOperated then -- Cut not heal
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name = "media/ui/TOC/" .. partName .. "/Operate.png"
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elseif part_data.isCut and not part_data.isAmputationShown then -- Empty (like hand if forearm cut)
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name = "media/ui/TOC/Empty.png"
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elseif not part_data.isCut and
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-- FIXME This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player
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getPlayer():getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. partName .. "/Bite.png"
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else -- Not cut
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name = "media/ui/TOC/" .. partName .. "/Base.png"
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end
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-- If foreaerm equip, change hand
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if partName == "Right_Hand" and limbsData["Right_LowerArm"].isProsthesisEquipped then
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name = "media/ui/TOC/" .. partName .. "/Hook.png"
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elseif partName == "Left_Hand" and limbsData["Left_LowerArm"].isProsthesisEquipped then
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name = "media/ui/TOC/" .. partName .. "/Hook.png"
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end
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return name
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end
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------------------------------------------
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-- Check functions
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local function IsProsthesisInstalled(partData)
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return partData.isCut and partData.isCicatrized and partData.isProsthesisEquipped
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end
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local function CanProsthesisBeEquipped(partData)
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return partData.isCut and partData.isCicatrized and not partData.isProsthesisEquipped and
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partData.isAmputationShown
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end
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local function IsAmputatedLimbHealed(partData)
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return partData.isCut and not partData.isCicatrized and partData.isAmputationShown
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end
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local function IsAmputatedLimbToBeVisible(partData)
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return partData.isCut and not partData.isAmputationShown
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end
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local function IsPartBitten(partData, partName)
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return not partData.isCut and
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getPlayer():getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName)):bitten()
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end
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local function FindMinMax(lv)
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local min, max
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if lv == 1 then
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min = 0;
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max = 75;
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elseif lv == 2 then
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min = 75;
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max = 150 + 75;
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elseif lv == 3 then
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min = 150;
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max = 300 + 75 + 150;
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elseif lv == 4 then
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min = 300;
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max = 750 + 75 + 150 + 300;
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elseif lv == 5 then
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min = 750;
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max = 1500 + 75 + 150 + 300 + 750;
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elseif lv == 6 then
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min = 1500;
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max = 3000 + 75 + 150 + 300 + 750 + 1500;
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elseif lv == 7 then
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min = 3000;
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max = 4500 + 75 + 150 + 300 + 750 + 1500 + 3000;
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elseif lv == 8 then
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min = 4500;
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max = 6000 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500;
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elseif lv == 9 then
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min = 6000;
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max = 7500 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500 + 6000;
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elseif lv == 10 then
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min = 7500;
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max = 9000 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500 + 6000 + 7500;
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end
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return min, max;
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end
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-----------------------------------------
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-- Setup stuff with variables and shit
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JCIO_UI.SetupMainUI = function(surgeon, patient, limbsData)
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mainUI.surgeon = surgeon -- we shouldn't need an arg for this
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mainUI.patient = patient
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if limbsData then
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mainUI.limbs_data = limbsData
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mainUI["b11"]:setPath(GetImageName("Right_UpperArm", limbsData))
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mainUI["b12"]:setPath(GetImageName("Left_UpperArm", limbsData))
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mainUI["b21"]:setPath(GetImageName("Right_LowerArm", limbsData))
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mainUI["b22"]:setPath(GetImageName("Left_LowerArm", limbsData))
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mainUI["b31"]:setPath(GetImageName("Right_Hand", limbsData))
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mainUI["b32"]:setPath(GetImageName("Left_Hand", limbsData))
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mainUI["b41"]:setPath(GetImageName("Right_Foot", limbsData))
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mainUI["b42"]:setPath(GetImageName("Left_Foot", limbsData))
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end
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end
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JCIO_UI.SetupDescUI = function(surgeon, patient, limbsData, partName)
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descUI["textTitle"]:setText(getText("UI_ContextMenu_" .. partName))
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descUI.part_name = partName
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descUI.surgeon = surgeon
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descUI.patient = patient
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local partData = limbsData[partName]
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if IsProsthesisInstalled(partData) then
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-- Limb cut with prosthesis
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descUI["status"]:setText("Prosthesis equipped")
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descUI["status"]:setColor(1, 0, 1, 0)
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descUI["b1"]:setText("Unequip")
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descUI["b1"]:addArg("option", "Unequip")
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descUI["b1"]:setVisible(true)
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elseif CanProsthesisBeEquipped(partData) then
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-- Limb cut but no prosthesis
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descUI["status"]:setText("Amputated and healed")
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descUI["status"]:setColor(1, 0, 1, 0)
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-- Another check for UpperArm
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if partName == "Right_UpperArm" or partName == "Left_UpperArm" then
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descUI["b1"]:setVisible(false)
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else
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descUI["b1"]:setText("Equip")
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descUI["b1"]:addArg("option", "Equip")
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descUI["b1"]:setVisible(true)
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end
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-- Limb cut but still healing
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elseif IsAmputatedLimbHealed(partData) then
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-- Limb cut and healed, no prosthesis equipped
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if partData.isOperated then
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descUI["b1"]:setVisible(false) -- no operate prompt
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if partData.cicatrizationTime > 1000 then
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descUI["status"]:setText("Still a long way to go")
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descUI["status"]:setColor(1, 0.8, 1, 0.2);
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elseif partData.cicatrizationTime > 500 then
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descUI["status"]:setText("Starting to get better")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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elseif partData.cicatrizationTime > 100 then
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descUI["status"]:setText("Almost cicatrized")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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end
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else
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-- Set the operate button
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descUI["b1"]:setText("Operate")
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descUI["b1"]:addArg("option", "Operate")
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descUI["b1"]:setVisible(true)
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if partData.cicatrizationTime > 1000 then
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descUI["status"]:setText("It hurts so much...")
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descUI["status"]:setColor(1, 1, 0, 0)
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elseif partData.cicatrizationTime > 500 then
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descUI["status"]:setText("It still hurts a lot")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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elseif partData.cicatrizationTime > 500 then
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descUI["status"]:setText("I think it's almost over...")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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end
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end
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elseif IsAmputatedLimbToBeVisible(partData) then
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-- Limb cut and not visible (ex: hand after having amputated forearm)
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descUI["status"]:setText("Nothing here")
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descUI["status"]:setColor(1, 1, 1, 1)
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descUI["b1"]:setVisible(false)
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elseif CheckIfCanBeCut(partName, limbsData) then
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-- Everything else
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-- TODO add check for cuts and scratches
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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if JCIO_Common.GetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Cut")
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descUI["b1"]:addArg("option", "Cut")
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elseif JCIO_Common.GetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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else
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descUI["b1"]:setVisible(false)
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end
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else
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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end
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-- Prosthesis Level
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if string.find(partName, "Right") then
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local lv = patient:getPerkLevel(Perks.Right_Hand) + 1
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descUI["textLV2"]:setText("Level: " .. lv .. " / 10")
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local xp = patient:getXp():getXP(Perks.Right_Hand)
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local min, max = FindMinMax(lv)
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descUI["pbarNLV"]:setMinMax(min, max)
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descUI["pbarNLV"]:setValue(xp)
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else
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local lv = patient:getPerkLevel(Perks.Left_Hand) + 1
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descUI["textLV2"]:setText("Level: " .. lv .. " / 10")
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local xp = patient:getXp():getXP(Perks.Left_Hand)
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local min, max = FindMinMax(lv)
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descUI["pbarNLV"]:setMinMax(min, max)
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descUI["pbarNLV"]:setValue(xp)
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end
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end
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------------------------------------------------
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-- On Click Functions
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local function OnClickTocMainUI(button, args)
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descUI:open()
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descUI:setPositionPixel(mainUI:getRight(), mainUI:getY())
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JCIO_UI.SetupDescUI(mainUI.surgeon, mainUI.patient, mainUI.limbs_data, args.part_name) -- surgeon is generic.
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end
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-- Generic TOC action, used in OnClickTocDescUI
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local function TryTocAction(_, part_name, action, surgeon, patient)
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-- TODO at this point surgeon doesnt do anything. We'll fix this later
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-- Check if SinglePlayer
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if not isServer() and not isClient() then
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if action == "Cut" then
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TocCutLocal(_, surgeon, part_name)
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elseif action == "Operate" then
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TocOperateLocal(_, surgeon, part_name, false)
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elseif action == "Equip" then
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TocEquipProsthesisLocal(_, surgeon, part_name)
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elseif action == "Unequip" then
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TocUnequipProsthesisLocal(_, surgeon, part_name)
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end
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else
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local ui = GetConfirmUIMP()
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if not ui then
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CreateTocConfirmUIMP()
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ui = GetConfirmUIMP()
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end
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if patient == nil then
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patient = surgeon
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end
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if action == "Cut" then
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AskCanCutLimb(patient, part_name)
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elseif action == "Operate" then
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AskCanOperateLimb(patient, part_name)
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elseif action == "Equip" then
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AskCanEquipProsthesis(patient, part_name)
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elseif action == "Unequip" then
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AskCanUnequipProsthesis(patient, part_name)
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end
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ui.actionAct = action
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ui.partNameAct = part_name
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ui.patient = patient
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SendCommandToConfirmUIMP("Wait server")
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end
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end
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local function OnClickTocDescUI(button, args)
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-- Gets every arg from main
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local patient = descUI.patient
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local surgeon = descUI.surgeon
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if args.option ~= "Nothing" then
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TryTocAction(_, descUI.part_name, args.option, surgeon, patient)
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end
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mainUI:close()
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end
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local function OnClickTocConfirmUIMP(button, args)
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local player = getPlayer()
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if confirmUIMP.actionAct == "Cut" and args.option == "yes" then
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ISTimedActionQueue.add(JCIO_CutLimbAction:new(confirmUIMP.patient, player, confirmUIMP.partNameAct))
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elseif confirmUIMP.actionAct == "Operate" and args.option == "yes" then
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local playerInv = player:getInventory()
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local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or
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playerInv:getItemFromType('TOC.Improvised_surgeon_kit')
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if item then
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ISTimedActionQueue.add(JCIO_OperateLimbAction:new(confirmUIMP.patient, player, item, confirmUIMP.partNameAct,
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false))
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else
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player:Say("I need a kit")
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end
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elseif confirmUIMP.actionAct == "Equip" and args.option == "yes" then
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local surgeon_inventory = player:getInventory()
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local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
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surgeon_inventory:getItemFromType('TOC.MetalHook') or
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surgeon_inventory:getItemFromType('TOC.WoodenHook')
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if prosthesis_to_equip then
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ISTimedActionQueue.add(JCIO_InstallProsthesisAction:new(player, confirmUIMP.patient, prosthesis_to_equip,
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confirmUIMP.partNameAct))
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else
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player:Say("I don't have a prosthesis right now")
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end
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elseif confirmUIMP.actionAct == "Unequip" and args.option == "yes" then
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-- We can't check if the player has a prosthesis right now, we need to do it later
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-- TODO should check if player has a prosthesis equipped before doing it
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-- TODO Player is surgeon, but we don't have a confirm_ui_mp.surgeon... awful awful awful
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-- TODO Workaround for now, we'd need to send data from patient before doing it since we can't access his inventory from the surgeon
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if confirmUIMP.patient == player then
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ISTimedActionQueue.add(JCIO_UninstallProsthesisAction:new(player, confirmUIMP.patient, confirmUIMP.partNameAct))
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else
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player:Say("I can't do that, they need to do it themselves")
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end
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end
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confirmUIMP:close()
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confirmUIMP.responseReceive = false
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end
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-----------------------------------------------
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-- CREATE UI SECTION
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local function CreateTocMainUI()
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mainUI = NewUI()
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mainUI:setTitle("The Only Cure Menu")
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mainUI:setWidthPercent(0.1)
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mainUI:addImageButton("b11", "", OnClickTocMainUI)
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mainUI["b11"]:addArg("part_name", "Right_UpperArm")
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mainUI:addImageButton("b12", "", OnClickTocMainUI)
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mainUI["b12"]:addArg("part_name", "Left_UpperArm")
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mainUI:nextLine()
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mainUI:addImageButton("b21", "", OnClickTocMainUI)
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mainUI["b21"]:addArg("part_name", "Right_LowerArm")
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mainUI:addImageButton("b22", "", OnClickTocMainUI)
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mainUI["b22"]:addArg("part_name", "Left_LowerArm")
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mainUI:nextLine()
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mainUI:addImageButton("b31", "", OnClickTocMainUI)
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mainUI["b31"]:addArg("part_name", "Right_Hand")
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mainUI:addImageButton("b32", "", OnClickTocMainUI)
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mainUI["b32"]:addArg("part_name", "Left_Hand")
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mainUI:nextLine()
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mainUI:addImageButton("b41", "", OnClickTocMainUI)
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mainUI["b41"]:addArg("part_name", "Right_Foot")
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mainUI:addImageButton("b42", "", OnClickTocMainUI)
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mainUI["b42"]:addArg("part_name", "Left_Foot")
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mainUI:saveLayout()
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end
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-- Create a temporary desc UI with fake data (for now)
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local function CreateTocDescUI()
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descUI = NewUI()
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descUI:setTitle("The only cure description");
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descUI:isSubUIOf(mainUI)
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descUI:setWidthPixel(250)
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descUI:setColumnWidthPixel(1, 100)
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descUI:addText("textTitle", "Right arm", "Large", "Center")
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descUI:nextLine()
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descUI:addText("textLV2", "Level 3/10", _, "Center")
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descUI:nextLine()
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descUI:addText("textLV", "Next LV:", _, "Right")
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descUI:addProgressBar("pbarNLV", 39, 0, 100)
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descUI["pbarNLV"]:setMarginPixel(10, 6)
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descUI:nextLine()
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descUI:addEmpty("border1")
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descUI:setLineHeightPixel(1)
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descUI["border1"]:setBorder(true)
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descUI:nextLine()
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descUI:addEmpty()
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descUI:nextLine()
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descUI:addText("status", "Temporary", "Medium", "Center")
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descUI["status"]:setColor(1, 1, 0, 0)
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descUI:nextLine()
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descUI:addEmpty()
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descUI:nextLine()
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|
descUI:addButton("b1", "Operate", OnClickTocDescUI)
|
|
|
|
descUI:saveLayout()
|
|
end
|
|
|
|
function CreateTocConfirmUIMP()
|
|
confirmUIMP = NewUI()
|
|
confirmUIMP.responseReceive = false
|
|
|
|
confirmUIMP:addText("text1", "Are you sure?", "Title", "Center");
|
|
confirmUIMP:setLineHeightPixel(getTextManager():getFontHeight(confirmUIMP.text1.font) + 10)
|
|
confirmUIMP:nextLine();
|
|
|
|
confirmUIMP:addText("text4", "", "Medium", "Center");
|
|
confirmUIMP:setLineHeightPixel(getTextManager():getFontHeight(confirmUIMP.text4.font) + 10)
|
|
confirmUIMP:nextLine();
|
|
|
|
confirmUIMP:addText("text2", "", _, "Center");
|
|
confirmUIMP:nextLine();
|
|
|
|
confirmUIMP:addText("text3", "", _, "Center");
|
|
confirmUIMP:nextLine();
|
|
|
|
confirmUIMP:addEmpty();
|
|
confirmUIMP:nextLine();
|
|
|
|
confirmUIMP:addEmpty();
|
|
confirmUIMP:addButton("b1", "Yes", OnClickTocConfirmUIMP);
|
|
confirmUIMP.b1:addArg("option", "yes");
|
|
confirmUIMP:addEmpty();
|
|
confirmUIMP:addButton("b2", "No", OnClickTocConfirmUIMP);
|
|
confirmUIMP:addEmpty();
|
|
|
|
confirmUIMP:nextLine();
|
|
confirmUIMP:addEmpty();
|
|
|
|
confirmUIMP:saveLayout();
|
|
confirmUIMP:addPrerenderFunction(PrerenderFuncMP);
|
|
confirmUIMP:close();
|
|
|
|
end
|
|
|
|
-- We create everything from here
|
|
|
|
JCIO_UI.OnCreate = function()
|
|
CreateTocMainUI()
|
|
CreateTocDescUI()
|
|
CreateTocConfirmUIMP()
|
|
|
|
if isClient() then CreateTocConfirmUIMP() end
|
|
mainUI:close()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--------------------------------------------
|
|
-- MP Confirm (I should add it to client too but hey not sure how it works tbh)
|
|
|
|
function SendCommandToConfirmUIMP(action, isBitten, userName, partName)
|
|
confirmUIMP:setInCenterOfScreen()
|
|
confirmUIMP:bringToTop()
|
|
confirmUIMP:open()
|
|
|
|
|
|
if action ~= "Wait server" then
|
|
confirmUIMP["text4"]:setText("You're gonna " ..
|
|
action .. " the " .. getText("UI_ContextMenu_" .. partName) .. " of " .. userName)
|
|
|
|
confirmUIMP["text2"]:setText("Are you sure?")
|
|
confirmUIMP["text2"]:setColor(1, 0, 0, 0)
|
|
confirmUIMP["b1"]:setVisible(true)
|
|
confirmUIMP["b2"]:setVisible(true)
|
|
else
|
|
|
|
confirmUIMP["text4"]:setText(action)
|
|
confirmUIMP["text3"]:setText("")
|
|
confirmUIMP["text2"]:setText("")
|
|
confirmUIMP["b1"]:setVisible(false)
|
|
confirmUIMP["b2"]:setVisible(false)
|
|
end
|
|
|
|
end
|
|
|
|
--------------------------------------------
|
|
-- Add TOC element to Health Panel
|
|
|
|
|
|
|
|
JCIO_UI.onlineTempTable = {patient = nil, surgeon = nil}
|
|
|
|
JCIO.RefreshClientMenu = function(_)
|
|
if mainUI:getIsVisible() == false then
|
|
Events.OnTick.Remove(JCIO.RefreshClientMenu)
|
|
JCIO_UI.onlineTempTable.patient = nil
|
|
JCIO_UI.onlineTempTable.surgeon = nil
|
|
|
|
else
|
|
|
|
local limbs_data = JCIO_UI.onlineTempTable.patient:getModData().TOC.Limbs
|
|
JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.patient, JCIO_UI.onlineTempTable.patient, limbs_data)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
JCIO.RefreshOtherPlayerMenu = function(_)
|
|
|
|
if mainUI:getIsVisible() == false then
|
|
|
|
Events.OnTick.Remove(JCIO.RefreshOtherPlayerMenu)
|
|
JCIO_UI.onlineTempTable.patient = nil
|
|
JCIO_UI.onlineTempTable.surgeon = nil
|
|
|
|
else
|
|
if ModData.get("JCIO_PLAYER_DATA")[JCIO_UI.onlineTempTable.patient:getUsername()] ~= nil then
|
|
local otherPlayerPartData = ModData.get("JCIO_PLAYER_DATA")[JCIO_UI.onlineTempTable.patient:getUsername()]
|
|
|
|
JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.surgeon, JCIO_UI.onlineTempTable.patient, otherPlayerPartData[1])
|
|
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local ISHealthPanel_createChildren = ISHealthPanel.createChildren
|
|
local ISHealthPanel_render = ISHealthPanel.render
|
|
-- Add button to health panel
|
|
function ISNewHealthPanel.onClickJCIO(button)
|
|
|
|
local surgeon = button.otherPlayer
|
|
local patient = button.character
|
|
|
|
JCIO_UI.onlineTempTable.patient = patient
|
|
JCIO_UI.onlineTempTable.surgeon = surgeon
|
|
|
|
-- MP Handling
|
|
if surgeon then
|
|
|
|
|
|
if surgeon == patient then
|
|
Events.OnTick.Add(JCIO.RefreshClientMenu)
|
|
|
|
else
|
|
Events.OnTick.Add(JCIO.RefreshOtherPlayerMenu) -- MP stuff, try to get the other player data and display it on the surgeon display
|
|
end
|
|
else
|
|
-- SP Handling
|
|
Events.OnTick.Add(JCIO.RefreshClientMenu)
|
|
end
|
|
|
|
|
|
-- Set the correct main title
|
|
-- TODO sizes of the menu are strange in MP, they're not consistent with SP
|
|
local separatedUsername = {}
|
|
|
|
for v in string.gmatch(patient:getUsername(), "%u%l+") do
|
|
table.insert(separatedUsername, v)
|
|
end
|
|
|
|
local main_title
|
|
if separatedUsername[1] == nil then
|
|
main_title = patient:getUsername() .. " - JCIO"
|
|
else
|
|
main_title = separatedUsername[1] .. " " .. separatedUsername[2] .. " - JCIO"
|
|
end
|
|
|
|
mainUI:setTitle(main_title)
|
|
|
|
mainUI:toggle()
|
|
mainUI:setInCenterOfScreen()
|
|
|
|
end
|
|
|
|
function ISHealthPanel:createChildren()
|
|
ISHealthPanel_createChildren(self)
|
|
|
|
self.fitness:setWidth(self.fitness:getWidth() / 1.4)
|
|
|
|
self.TOCButton = ISButton:new(self.fitness:getRight() + 10, self.healthPanel.y, 60, 20, "", self,
|
|
ISNewHealthPanel.onClickJCIO)
|
|
self.TOCButton:setImage(getTexture("media/ui/TOC/iconForMenu.png"))
|
|
self.TOCButton.anchorTop = false
|
|
self.TOCButton.anchorBottom = true
|
|
self.TOCButton:initialise()
|
|
self.TOCButton:instantiate()
|
|
self:addChild(self.TOCButton)
|
|
if getCore():getGameMode() == "Tutorial" then
|
|
self.TOCButton:setVisible(false)
|
|
end
|
|
end
|
|
|
|
function ISHealthPanel:render()
|
|
ISHealthPanel_render(self);
|
|
self.TOCButton:setY(self.fitness:getY());
|
|
end
|
|
|
|
-- EVENTS
|
|
Events.OnCreateUI.Add(JCIO_UI.OnCreate)
|