Files
The-Only-Cure/media/lua/client/TOC_CommonFunctions.lua
2023-02-03 14:39:46 +01:00

112 lines
3.5 KiB
Lua

function GetBodyParts()
local bodyparts = {
"Right_Hand", "Right_LowerArm", "Right_UpperArm", "Left_Hand",
"Left_LowerArm", "Left_UpperArm"
}
return bodyparts
end
function GetProsthesisList()
return {"WoodenHook", "MetalHook", "MetalHand"}
end
function TocFindAmputatedClothingFromPartName(part_name)
return "TOC.Amputation_" .. part_name
end
function GetLimbsBodyPartTypes()
return {
BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L
}
end
function GetOtherBodyPartTypes()
return {
BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head,
BodyPartType.Neck, BodyPartType.Groin, BodyPartType.UpperLeg_L,
BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L,
BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R,
BodyPartType.Back
}
end
function GetAcceptingProsthesisBodyPartTypes()
return {
BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.Hand_L,
BodyPartType.ForeArm_L
}
end
function TocGetPartNameFromBodyPartType(body_part)
if body_part == BodyPartType.Hand_R then
return "Right_Hand"
elseif body_part == BodyPartType.ForeArm_R then
return "Right_LowerArm"
elseif body_part == BodyPartType.UpperArm_R then
return "Right_UpperArm"
elseif body_part == BodyPartType.Hand_L then
return "Left_Hand"
elseif body_part == BodyPartType.ForeArm_L then
return "Left_LowerArm"
elseif body_part == BodyPartType.UpperArm_L then
return "Left_UpperArm"
else
return nil
end
end
-- 1:1 map of part_name to BodyPartType
function TocGetBodyPartFromPartName(part_name)
if part_name == "Right_Hand" then return BodyPartType.Hand_R end
if part_name == "Right_LowerArm" then return BodyPartType.ForeArm_R end
if part_name == "Right_UpperArm" then return BodyPartType.UpperArm_R end
if part_name == "Left_Hand" then return BodyPartType.Hand_L end
if part_name == "Left_LowerArm" then return BodyPartType.ForeArm_L end
if part_name == "Left_UpperArm" then return BodyPartType.UpperArm_L end
end
-- Custom mapping to make more sense when cutting a limb
function TocGetAdiacentBodyPartFromPartName(part_name)
if part_name == "Right_Hand" then return BodyPartType.ForeArm_R end
if part_name == "Right_LowerArm" then return BodyPartType.UpperArm_R end
if part_name == "Right_UpperArm" then return BodyPartType.Torso_Upper end
if part_name == "Left_Hand" then return BodyPartType.ForeArm_L end
if part_name == "Left_LowerArm" then return BodyPartType.UpperArm_L end
if part_name == "Left_UpperArm" then return BodyPartType.Torso_Upper end
end
function TocFindCorrectClothingProsthesis(item_name, part_name)
local correct_name = "TOC.Prost_" .. part_name .. "_" .. item_name
return correct_name
end
function TocGetAmputationItemInInventory(player, part_name)
local player_inventory = player:getInventory()
local amputation_item_name = TocFindAmputationOrProsthesisName(part_name, player, "Amputation")
local amputation_item = player_inventory:FindAndReturn(amputation_item_name)
return amputation_item
end
function TocGetSawInInventory(surgeon)
local player_inv = surgeon:getInventory()
local item = player_inv:getItemFromType("Saw") or player_inv:getItemFromType("GardenSaw") or
player_inv:getItemFromType("Chainsaw")
return item
end