152 lines
4.3 KiB
Lua
152 lines
4.3 KiB
Lua
-- todo activate after some more testing
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-- local ItemsController = require("TOC/Controllers/ItemsController")
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-- local StaticData = require("TOC/StaticData")
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-- local CommandsData = require("TOC/CommandsData")
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-- -------------------------------
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-- ---@param item InventoryItem
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-- local function PredicateAmputationItems(item)
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-- return item:getType():contains("Amputation_")
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-- end
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-- local function PredicateAmputationItemLeft(item)
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-- return item:getType():contains("Amputation_") and item:getType():contains("_L")
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-- end
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-- local function PredicateAmputationItemRight(item)
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-- return item:getType():contains("Amputation_") and item:getType():contains("_R")
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-- end
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-- ---@param zombie IsoZombie|IsoGameCharacter|IsoMovingObject|IsoObject
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-- ---@return integer trueID
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-- local function GetZombieID(zombie)
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-- -- Big love to Chuck and Sir Doggy Jvla for this code
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-- ---@diagnostic disable-next-line: param-type-mismatch
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-- local pID = zombie:getPersistentOutfitID()
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-- local bits = string.split(string.reverse(Long.toUnsignedString(pID, 2)), "")
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-- while #bits < 16 do bits[#bits+1] = 0 end
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-- -- trueID
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-- bits[16] = 0
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-- local trueID = Long.parseUnsignedLong(string.reverse(table.concat(bits, "")), 2)
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-- return trueID
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-- end
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-- ---@param zombie IsoZombie
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-- local function SpawnAmputation(zombie, side)
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-- local index = ZombRand(1, #StaticData.PARTS_STR)
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-- local limb = StaticData.PARTS_STR[index] .. "_" .. side
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-- local amputationFullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limb
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-- ItemsController.Zombie.SpawnAmputationItem(zombie, amputationFullType)
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-- -- Add reference and transmit it to server
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-- local pID = GetZombieID(zombie)
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-- local zombieKey = CommandsData.GetZombieKey()
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-- local zombiesMD = ModData.getOrCreate(zombieKey)
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-- if zombiesMD[pID] == nil then zombiesMD[pID] = {} end
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-- zombiesMD[pID][side] = amputationFullType
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-- ModData.add(zombieKey, zombiesMD)
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-- ModData.transmit(zombieKey)
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-- end
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-- -------------------------------
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-- ---@param player IsoGameCharacter
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-- ---@param zombie IsoZombie
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-- ---@param handWeapon HandWeapon
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-- function HandleZombiesAmputations(player, zombie, handWeapon, damage)
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-- if not instanceof(zombie, "IsoZombie") or not instanceof(player, "IsoPlayer") then return end
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-- if player ~= getPlayer() then return end
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-- -- TODO Check type of weapon. No hands, only knifes or such
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-- if damage < 3 or ZombRand(0,100) < 25 then return end
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-- TOC_DEBUG.print(handWeapon:getName())
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-- local zombieInv = zombie:getInventory()
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-- -- Check left or right
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-- local leftItem = zombieInv:containsEval(PredicateAmputationItemLeft)
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-- if not leftItem then
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-- SpawnAmputation(zombie, "L")
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-- return
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-- end
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-- local rightItem = zombieInv:containsEval(PredicateAmputationItemRight)
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-- if not rightItem then
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-- SpawnAmputation(zombie, "R")
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-- return
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-- end
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-- end
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-- Events.OnWeaponHitCharacter.Add(HandleZombiesAmputations)
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-- -----------------------------
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-- local localOnlyZombiesMD
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-- local function SetupZombiesModData()
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-- local zombieKey = CommandsData.GetZombieKey()
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-- localOnlyZombiesMD = ModData.getOrCreate(zombieKey)
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-- end
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-- Events.OnInitGlobalModData.Add(SetupZombiesModData)
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-- ---@param zombie IsoZombie
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-- local function ReapplyAmputation(zombie)
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-- local pID = GetZombieID(zombie)
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-- if localOnlyZombiesMD[pID] ~= nil then
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-- -- check if zombie has amputation
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-- local zombiesAmpData = localOnlyZombiesMD[pID]
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-- local zombieInv = zombie:getInventory()
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-- local foundItem = zombieInv:containsEvalRecurse(PredicateAmputationItems)
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-- if foundItem then
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-- return
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-- else
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-- local leftAmp = zombiesAmpData['L']
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-- if leftAmp then
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-- ItemsController.Zombie.SpawnAmputationItem(zombie, leftAmp)
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-- end
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-- local rightAmp = zombiesAmpData['R']
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-- if rightAmp then
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-- ItemsController.Zombie.SpawnAmputationItem(zombie, rightAmp)
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-- end
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-- -- Removes reference, local only
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-- localOnlyZombiesMD[pID] = nil
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-- end
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-- end
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-- end
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-- Events.OnZombieUpdate.Add(ReapplyAmputation)
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