96 lines
3.2 KiB
Lua
96 lines
3.2 KiB
Lua
require "TimedActions/ISBaseTimedAction"
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IsCutArm = ISBaseTimedAction:derive("IsCutArm");
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function IsCutArm:isValid()
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return self.patientX == self.patient:getX() and self.patientY == self.patient:getY();
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end
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function IsCutArm:waitToStart()
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if self.patient == self.surgeon then
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return false
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end
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self.surgeon:faceThisObject(self.patient)
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return self.surgeon:shouldBeTurning()
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end
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function IsCutArm:update()
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if self.patient ~= self.surgeon then
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self.surgeon:faceThisObject(self.patient)
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end
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end
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function IsCutArm:start()
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if self.patient == self.surgeon then
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self:setActionAnim("WearClothing");
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self:setAnimVariable("WearClothingLocation", "Jacket")
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else
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self:setActionAnim("Loot")
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self.patient:SetVariable("LootPosition", "Mid")
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end
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end
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function IsCutArm:findArgs()
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local useBandage, bandageAlcool, usePainkiller, painkillerCount
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local surgeonFact = self.surgeon:getPerkLevel(Perks.Doctor);
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if self.surgeon:getDescriptor():getProfession() == "surgeon" then surgeonFact = surgeonFact + 15 end
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if self.surgeon:getDescriptor():getProfession() == "doctor" then surgeonFact = surgeonFact + 9 end
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if self.surgeon:getDescriptor():getProfession() == "nurse" then surgeonFact = surgeonFact + 4 end
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local bandage = self.surgeon:getInventory():FindAndReturn('Bandage');
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local albandage = self.surgeon:getInventory():FindAndReturn('AlcoholBandage');
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if albandage then
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useBandage = true;
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bandageAlcool = true;
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self.patient:getInventory():Remove(albandage);
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surgeonFact = surgeonFact + 4
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elseif bandage then
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useBandage = true;
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self.patient:getInventory():Remove(bandage);
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surgeonFact = surgeonFact + 2
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end
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local painkiller = self.surgeon:getInventory():FindAndReturn('Pills');
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if painkiller then
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usePainkiller = true;
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painkillerCount = painkiller:getRemainingUses();
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end
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return surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount;
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end
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function IsCutArm:perform()
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local surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount = self:findArgs();
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if self.patient ~= self.surgeon and isClient() then
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SendCutArm(self.patient, self.partName, surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount);
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else
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CutArm(self.partName, surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount);
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end
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self.surgeon:getXp():AddXP(Perks.Doctor, 400);
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ISBaseTimedAction.perform(self);
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end
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function IsCutArm:new(patient, surgeon, partName)
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local o = {}
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setmetatable(o, self)
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self.__index = self
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o.partName = partName;
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o.bodyPart = TOC_getBodyPart(partName);
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o.character = surgeon; -- For anim
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o.surgeon = surgeon; -- Surgeon or player that make the operation
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o.patient = patient; -- Player to cut
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o.patientX = patient:getX();
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o.patientY = patient:getY();
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o.maxTime = 1000 - (surgeon:getPerkLevel(Perks.Doctor) * 50);
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o.stopOnWalk = true;
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o.stopOnRun = true;
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o.ignoreHandsWounds = false;
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o.fromHotbar = true;
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if o.patient:isTimedActionInstant() then o.maxTime = 1; end
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return o;
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end |