Files
The-Only-Cure/media/lua/client/TOC_PlayerHandler.lua
2023-11-06 11:01:47 +01:00

46 lines
1.2 KiB
Lua

local ModDataHandler = require("TOC_ModDataHandler")
local StaticData = require("TOC_StaticData")
-----------
---@class PlayerHandler
local PlayerHandler = {}
---Setup player modData
---@param _ nil
---@param playerObj IsoPlayer
function PlayerHandler.InitializePlayer(_, playerObj)
PlayerHandler.modDataHandler = ModDataHandler:new(playerObj)
PlayerHandler.modDataHandler:setup()
end
---...
---@param playerObj IsoPlayer
function PlayerHandler.ManageTraits(playerObj)
for k,v in pairs(StaticData.TRAITS_BP) do
if playerObj:HasTrait(k) then PlayerHandler.ForceCutLimb(v) end
end
-- -- Setup traits
-- if player:HasTrait("Amputee_Hand") then
-- TOC.CutLimbForTrait(player, modData.TOC, "Left_Hand")
-- elseif player:HasTrait("Amputee_LowerArm") then
-- TOC.CutLimbForTrait(player, modData.TOC, "Left_LowerArm")
-- elseif player:HasTrait("Amputee_UpperArm") then
-- TOC.CutLimbForTrait(player, modData.TOC, "Left_UpperArm")
-- end
end
---comment
---@param limbName string
function PlayerHandler.ForceCutLimb(limbName)
PlayerHandler.modDataHandler:setCutLimb(limbName, true, true, true)
-- TODO Spawn amputation item
end
return PlayerHandler