Normalize line endings and enforce LF via .gitattributes
This commit is contained in:
3
.gitattributes
vendored
Normal file
3
.gitattributes
vendored
Normal file
@@ -0,0 +1,3 @@
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*.lua text eol=lf
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*.txt text eol=lf
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*.md text eol=lf
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@@ -3,4 +3,5 @@ if not TowBarMod.Config then TowBarMod.Config = {} end
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TowBarMod.Config.lowLevelAnimation = "RemoveGrass"
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TowBarMod.Config.rigidTowbarDistance = 1.0
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TowBarMod.Config.devMode = true
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TowBarMod.Config.largeTowbarModelScaleThreshold = 1.2
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@@ -33,13 +33,66 @@ local function getTowBarItem(playerObj)
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return inventory:getItemFromTypeRecurse("TowBar.TowBar")
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end
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local TowbarVariantSize = 24
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local TowbarNormalStart = 0
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local TowbarLargeStart = 24
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local TowbarMaxIndex = TowbarVariantSize - 1
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local function getVehicleModelScale(script)
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if not script then return nil end
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local ok, result = pcall(function()
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return script:getModelScale()
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end)
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if ok and type(result) == "number" then
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return result
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end
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ok, result = pcall(function()
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local model = script:getModel()
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if model then
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return model:getScale()
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end
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return nil
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end)
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if ok and type(result) == "number" then
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return result
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end
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return nil
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end
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local function shouldUseLargeTowbarModel(script)
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local modelScale = getVehicleModelScale(script)
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if modelScale == nil then
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return false
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end
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local configuredThreshold = TowBarMod.Config and tonumber(TowBarMod.Config.largeTowbarModelScaleThreshold)
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local threshold = configuredThreshold or 1.2
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return modelScale < threshold
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end
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local function getTowbarModelSlot(script)
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local chassisZ = script:getPhysicsChassisShape():z()
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local index = 0
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if chassisZ > 3.0 then
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local halfZ = chassisZ / 2
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index = math.floor((halfZ - 1.0) * 16 - 1)
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end
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index = math.max(0, math.min(TowbarMaxIndex, index))
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local slotStart = shouldUseLargeTowbarModel(script) and TowbarLargeStart or TowbarNormalStart
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return slotStart + index, index, slotStart
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end
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local function setTowBarModelVisible(vehicle, isVisible)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then return end
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for j = 0, 23 do
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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end
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@@ -54,11 +107,8 @@ local function setTowBarModelVisible(vehicle, isVisible)
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return
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end
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local scale = script:getModelScale()
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if scale >= 1.5 and scale <= 2 then
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local z = script:getPhysicsChassisShape():z()/2 - 0.1
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part:setModelVisible("towbar" .. math.floor((z*2/3 - 1)*10), true)
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end
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local slot = getTowbarModelSlot(script)
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part:setModelVisible("towbar" .. slot, true)
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vehicle:doDamageOverlay()
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end
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@@ -238,6 +288,10 @@ function TowBarMod.Hook.setVehiclePostAttach(playerObj, towedVehicle, retriesLef
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towedVehicle:setBrakingForce(0)
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towedVehicle:constraintChanged()
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towedVehicle:updateTotalMass()
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-- Re-show the towbar model after the script name has been restored.
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-- setScriptName() resets model visibility, so we must set it again here.
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setTowBarModelVisible(towedVehicle, true)
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end
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function TowBarMod.Hook.performAttachTowBar(playerObj, towingVehicle, towedVehicle, attachmentA, attachmentB)
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@@ -463,6 +517,65 @@ function TowBarMod.Hook.OnGameStart()
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end
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end
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---------------------------------------------------------------------------
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--- Dev / debug helpers
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---------------------------------------------------------------------------
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function TowBarMod.Hook.devShowAllTowbarModels(playerObj, vehicle)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then
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print("[TowBar DEV] No 'towbar' part found on vehicle " .. tostring(vehicle:getScriptName()))
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return
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end
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local script = vehicle:getScript()
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local chassisZ = script and script:getPhysicsChassisShape():z() or 0
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local halfZ = chassisZ / 2
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local modelScale = script and getVehicleModelScale(script) or nil
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local slot, index, slotStart = 0, 0, TowbarNormalStart
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if script then
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slot, index, slotStart = getTowbarModelSlot(script)
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end
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print("[TowBar DEV] Vehicle: " .. tostring(vehicle:getScriptName()))
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print("[TowBar DEV] chassisShape.z = " .. tostring(chassisZ) .. ", half = " .. tostring(halfZ))
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print("[TowBar DEV] modelScale = " .. tostring(modelScale) .. ", largeModel = " .. tostring(slotStart == TowbarLargeStart))
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print("[TowBar DEV] Formula picks index = " .. tostring(index) .. " (towbar" .. tostring(slot) .. " at Z offset " .. tostring(1.0 + index * 0.1) .. ") [chassisZ > 3.0: " .. tostring(chassisZ > 3.0) .. "]")
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print("[TowBar DEV] Showing ALL 48 towbar models (towbar0..towbar47)")
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, true)
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end
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vehicle:doDamageOverlay()
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end
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function TowBarMod.Hook.devHideAllTowbarModels(playerObj, vehicle)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then
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print("[TowBar DEV] No 'towbar' part found on vehicle " .. tostring(vehicle:getScriptName()))
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return
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end
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print("[TowBar DEV] Hiding ALL towbar models on " .. tostring(vehicle:getScriptName()))
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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end
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vehicle:doDamageOverlay()
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end
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function TowBarMod.Hook.devShowSingleTowbar(playerObj, vehicle, index)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then
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print("[TowBar DEV] No 'towbar' part found on vehicle " .. tostring(vehicle:getScriptName()))
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return
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end
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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end
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print("[TowBar DEV] Showing only towbar" .. tostring(index) .. " (Z offset " .. tostring(1.0 + index * 0.1) .. ") on " .. tostring(vehicle:getScriptName()))
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part:setModelVisible("towbar" .. index, true)
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vehicle:doDamageOverlay()
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end
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Events.OnSpawnVehicleEnd.Add(TowBarMod.Hook.OnSpawnVehicle)
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if Events.OnGameStart then
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Events.OnGameStart.Add(TowBarMod.Hook.OnGameStart)
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@@ -126,6 +126,71 @@ function TowBarMod.UI.addUnhookOptionToMenu(playerObj, vehicle)
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)
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end
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---------------------------------------------------------------------------
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--- Dev menu
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---------------------------------------------------------------------------
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function TowBarMod.UI.showDevSingleTowbarMenu(playerObj, vehicle)
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local playerIndex = playerObj:getPlayerNum()
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local menu = getPlayerRadialMenu(playerIndex)
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menu:clear()
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for j = 0, 47 do
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local zIndex = j % 24
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local modelType = (j >= 24) and "large" or "normal"
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menu:addSlice(
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"towbar" .. j .. " [" .. modelType .. "] (Z=" .. tostring(1.0 + zIndex * 0.1) .. ")",
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getTexture("media/textures/tow_bar_icon.png"),
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TowBarMod.Hook.devShowSingleTowbar,
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playerObj,
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vehicle,
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j
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)
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end
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menu:setX(getPlayerScreenLeft(playerIndex) + getPlayerScreenWidth(playerIndex) / 2 - menu:getWidth() / 2)
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menu:setY(getPlayerScreenTop(playerIndex) + getPlayerScreenHeight(playerIndex) / 2 - menu:getHeight() / 2)
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menu:addToUIManager()
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if JoypadState.players[playerObj:getPlayerNum()+1] then
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menu:setHideWhenButtonReleased(Joypad.DPadUp)
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setJoypadFocus(playerObj:getPlayerNum(), menu)
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playerObj:setJoypadIgnoreAimUntilCentered(true)
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end
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end
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function TowBarMod.UI.addDevOptionsToMenu(playerObj, vehicle)
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if not TowBarMod.Config.devMode then return end
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if not vehicle then return end
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local menu = getPlayerRadialMenu(playerObj:getPlayerNum())
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if menu == nil then return end
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menu:addSlice(
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"[DEV] Show ALL Towbars",
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getTexture("media/textures/tow_bar_icon.png"),
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TowBarMod.Hook.devShowAllTowbarModels,
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playerObj,
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vehicle
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)
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menu:addSlice(
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"[DEV] Hide ALL Towbars",
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getTexture("media/textures/tow_bar_icon.png"),
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TowBarMod.Hook.devHideAllTowbarModels,
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playerObj,
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vehicle
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)
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menu:addSlice(
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"[DEV] Pick Single Towbar...",
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getTexture("media/textures/tow_bar_icon.png"),
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TowBarMod.UI.showDevSingleTowbarMenu,
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playerObj,
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vehicle
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)
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end
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---------------------------------------------------------------------------
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--- Mod compability
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---------------------------------------------------------------------------
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@@ -157,5 +222,7 @@ function ISVehicleMenu.showRadialMenu(playerObj)
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elseif not vehicle:getVehicleTowing() and not vehicle:getVehicleTowedBy() then
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TowBarMod.UI.addHookOptionToMenu(playerObj, vehicle)
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end
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TowBarMod.UI.addDevOptionsToMenu(playerObj, vehicle)
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end
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@@ -2,21 +2,76 @@ BTtow = {}
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BTtow.Create = {}
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BTtow.Init = {}
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local TowbarVariantSize = 24
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local TowbarNormalStart = 0
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local TowbarLargeStart = 24
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local TowbarMaxIndex = TowbarVariantSize - 1
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local function getVehicleModelScale(script)
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if not script then return nil end
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local ok, result = pcall(function()
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return script:getModelScale()
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end)
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if ok and type(result) == "number" then
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return result
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end
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ok, result = pcall(function()
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local model = script:getModel()
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if model then
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return model:getScale()
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end
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return nil
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end)
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if ok and type(result) == "number" then
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return result
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end
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return nil
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end
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local function shouldUseLargeTowbarModel(script)
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local modelScale = getVehicleModelScale(script)
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if modelScale == nil then
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return false
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end
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local configuredThreshold = TowBarMod and TowBarMod.Config and tonumber(TowBarMod.Config.largeTowbarModelScaleThreshold)
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local threshold = configuredThreshold or 1.2
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return modelScale < threshold
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end
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local function getTowbarModelSlot(script)
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local chassisZ = script:getPhysicsChassisShape():z()
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local index = 0
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if chassisZ > 3.0 then
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local halfZ = chassisZ / 2
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index = math.floor((halfZ - 1.0) * 16 - 1)
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end
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index = math.max(0, math.min(TowbarMaxIndex, index))
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local slotStart = shouldUseLargeTowbarModel(script) and TowbarLargeStart or TowbarNormalStart
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return slotStart + index
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end
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function BTtow.Create.towbar(vehicle, part)
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if part == nil then return end
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for j=0, 23 do
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for j=0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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end
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end
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function BTtow.Init.towbar(vehicle, part)
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if part == nil then return end
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for j=0, 23 do
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part:setModelVisible("towbar" .. j, false)
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for j=0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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end
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if vehicle:getScript():getModelScale() > 2 or vehicle:getScript():getModelScale() < 1.5 then return end
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if vehicle:getModData()["isTowingByTowBar"] and vehicle:getModData()["towed"] then
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local z = vehicle:getScript():getPhysicsChassisShape():z()/2 - 0.1
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part:setModelVisible("towbar" .. math.floor((z*2/3-1)*10), true)
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if vehicle:getModData()["isTowingByTowBar"] and vehicle:getModData()["towed"] then
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local script = vehicle:getScript()
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if script then
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local slot = getTowbarModelSlot(script)
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part:setModelVisible("towbar" .. slot, true)
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end
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end
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end
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@@ -1,144 +1,271 @@
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module Base
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{
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model towbarModel
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{
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mesh = vehicles/Towbar,
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texture = Vehicles/Towbar_Texture,
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scale = 0.01,
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}
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model towbarModel
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{
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mesh = vehicles/Towbar,
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texture = Vehicles/Towbar_Texture,
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scale = 0.01,
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}
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template vehicle Towbar
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{
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model towbarModelLarge
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{
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mesh = vehicles/Towbar,
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texture = Vehicles/Towbar_Texture,
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scale = 0.02,
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}
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template vehicle Towbar
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{
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part towbar
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{
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model towbar0
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{
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file = towbarModel,
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{
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model towbar0
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{
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file = towbarModel,
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offset = 0 -0.3 1.0,
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}
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model towbar1
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{
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file = towbarModel,
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}
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model towbar1
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{
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file = towbarModel,
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offset = 0 -0.3 1.1,
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}
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model towbar2
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{
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file = towbarModel,
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}
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model towbar2
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{
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file = towbarModel,
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offset = 0 -0.3 1.2,
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}
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model towbar3
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{
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file = towbarModel,
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}
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model towbar3
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{
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file = towbarModel,
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offset = 0 -0.3 1.3,
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}
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model towbar4
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{
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file = towbarModel,
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}
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model towbar4
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{
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file = towbarModel,
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offset = 0 -0.3 1.4,
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}
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model towbar5
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{
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file = towbarModel,
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}
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model towbar5
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{
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file = towbarModel,
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offset = 0 -0.3 1.5,
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}
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model towbar6
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{
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file = towbarModel,
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}
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model towbar6
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{
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file = towbarModel,
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offset = 0 -0.3 1.6,
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}
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model towbar7
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{
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file = towbarModel,
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}
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model towbar7
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{
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file = towbarModel,
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offset = 0 -0.3 1.7,
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}
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model towbar8
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{
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||||
file = towbarModel,
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||||
}
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model towbar8
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{
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file = towbarModel,
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offset = 0 -0.3 1.8,
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}
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model towbar9
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{
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file = towbarModel,
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}
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model towbar9
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{
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file = towbarModel,
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offset = 0 -0.3 1.9,
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}
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model towbar10
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{
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file = towbarModel,
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||||
}
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model towbar10
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{
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file = towbarModel,
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offset = 0 -0.3 2.0,
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}
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model towbar11
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{
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file = towbarModel,
|
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}
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model towbar11
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{
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file = towbarModel,
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offset = 0 -0.3 2.1,
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}
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model towbar12
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{
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file = towbarModel,
|
||||
}
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model towbar12
|
||||
{
|
||||
file = towbarModel,
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offset = 0 -0.3 2.2,
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}
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model towbar13
|
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{
|
||||
file = towbarModel,
|
||||
}
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model towbar13
|
||||
{
|
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file = towbarModel,
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offset = 0 -0.3 2.3,
|
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}
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model towbar14
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{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar14
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 2.4,
|
||||
}
|
||||
model towbar15
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar15
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 2.5,
|
||||
}
|
||||
model towbar16
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar16
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 2.6,
|
||||
}
|
||||
model towbar17
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar17
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 2.7,
|
||||
}
|
||||
model towbar18
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar18
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 2.8,
|
||||
}
|
||||
model towbar19
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar19
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 2.9,
|
||||
}
|
||||
model towbar20
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar20
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 3.0,
|
||||
}
|
||||
model towbar21
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar21
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 3.1,
|
||||
}
|
||||
model towbar22
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar22
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 3.2,
|
||||
}
|
||||
model towbar23
|
||||
{
|
||||
file = towbarModel,
|
||||
}
|
||||
model towbar23
|
||||
{
|
||||
file = towbarModel,
|
||||
offset = 0 -0.3 3.3,
|
||||
}
|
||||
}
|
||||
model towbar24
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.0,
|
||||
}
|
||||
model towbar25
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.1,
|
||||
}
|
||||
model towbar26
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.2,
|
||||
}
|
||||
model towbar27
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.3,
|
||||
}
|
||||
model towbar28
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.4,
|
||||
}
|
||||
model towbar29
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.5,
|
||||
}
|
||||
model towbar30
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.6,
|
||||
}
|
||||
model towbar31
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.7,
|
||||
}
|
||||
model towbar32
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.8,
|
||||
}
|
||||
model towbar33
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 1.9,
|
||||
}
|
||||
model towbar34
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.0,
|
||||
}
|
||||
model towbar35
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.1,
|
||||
}
|
||||
model towbar36
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.2,
|
||||
}
|
||||
model towbar37
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.3,
|
||||
}
|
||||
model towbar38
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.4,
|
||||
}
|
||||
model towbar39
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.5,
|
||||
}
|
||||
model towbar40
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.6,
|
||||
}
|
||||
model towbar41
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.7,
|
||||
}
|
||||
model towbar42
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.8,
|
||||
}
|
||||
model towbar43
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 2.9,
|
||||
}
|
||||
model towbar44
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 3.0,
|
||||
}
|
||||
model towbar45
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 3.1,
|
||||
}
|
||||
model towbar46
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 3.2,
|
||||
}
|
||||
model towbar47
|
||||
{
|
||||
file = towbarModelLarge,
|
||||
offset = 0 -0.3 3.3,
|
||||
}
|
||||
|
||||
area = Engine,
|
||||
mechanicRequireKey = false,
|
||||
lua
|
||||
{
|
||||
create = BTtow.Create.towbar,
|
||||
init = BTtow.Init.towbar,
|
||||
}
|
||||
}
|
||||
area = Engine,
|
||||
mechanicRequireKey = false,
|
||||
lua
|
||||
{
|
||||
create = BTtow.Create.towbar,
|
||||
init = BTtow.Init.towbar,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user