Add KI5 Compat
This commit is contained in:
@@ -37,6 +37,8 @@ local TowbarVariantSize = 24
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local TowbarNormalStart = 0
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local TowbarLargeStart = 24
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local TowbarMaxIndex = TowbarVariantSize - 1
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local VanillaScaleMin = 1.5
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local VanillaScaleMax = 2.0
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local function getVehicleModelScale(script)
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if not script then return nil end
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@@ -62,38 +64,76 @@ local function getVehicleModelScale(script)
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return nil
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end
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local function shouldUseLargeTowbarModel(script)
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local function isVanillaScale(script)
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local modelScale = getVehicleModelScale(script)
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if modelScale == nil then
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return false
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return true
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end
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local configuredThreshold = TowBarMod.Config and tonumber(TowBarMod.Config.largeTowbarModelScaleThreshold)
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local threshold = configuredThreshold or 1.2
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return modelScale < threshold
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local configuredMin = TowBarMod.Config and tonumber(TowBarMod.Config.vanillaTowbarModelScaleMin)
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local configuredMax = TowBarMod.Config and tonumber(TowBarMod.Config.vanillaTowbarModelScaleMax)
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local minScale = configuredMin or VanillaScaleMin
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local maxScale = configuredMax or VanillaScaleMax
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return modelScale >= minScale and modelScale <= maxScale
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end
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local function getTowbarIndexVanilla(script)
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local z = script:getPhysicsChassisShape():z() / 2 - 0.1
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local index = math.floor((z * 2 / 3 - 1) * 10)
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return math.max(0, math.min(TowbarMaxIndex, index))
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end
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local function getTowbarIndexSmallScale(script)
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if not script then return nil end
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local maxAbsTowZ = nil
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local trailer = script:getAttachmentById("trailer")
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if trailer then
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maxAbsTowZ = math.abs(trailer:getOffset():z())
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end
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local trailerFront = script:getAttachmentById("trailerfront")
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if trailerFront then
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local frontAbsZ = math.abs(trailerFront:getOffset():z())
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if not maxAbsTowZ or frontAbsZ > maxAbsTowZ then
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maxAbsTowZ = frontAbsZ
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end
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end
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if maxAbsTowZ ~= nil then
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-- Match KI5-size vehicles by anchoring to tow attachment depth.
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-- +0.1 keeps the bar slightly beyond the attachment point.
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local index = math.floor((maxAbsTowZ + 0.1 - 1.0) * 10)
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return math.max(0, math.min(TowbarMaxIndex, index))
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end
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return nil
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end
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local function getTowbarModelSlot(script)
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local chassisZ = script:getPhysicsChassisShape():z()
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local index = 0
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if chassisZ > 3.0 then
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local halfZ = chassisZ / 2
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index = math.floor((halfZ - 1.0) * 16 - 1)
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local isVanilla = isVanillaScale(script)
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local index = getTowbarIndexVanilla(script)
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if not isVanilla then
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local attachmentIndex = getTowbarIndexSmallScale(script)
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if attachmentIndex ~= nil then
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index = attachmentIndex
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else
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local offset = TowBarMod.Config and tonumber(TowBarMod.Config.smallScaleTowbarIndexOffset) or 2
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index = math.max(0, math.min(TowbarMaxIndex, index + offset))
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end
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end
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index = math.max(0, math.min(TowbarMaxIndex, index))
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local slotStart = shouldUseLargeTowbarModel(script) and TowbarLargeStart or TowbarNormalStart
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return slotStart + index, index, slotStart
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return index, isVanilla
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end
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local function setTowBarModelVisible(vehicle, isVisible)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then return end
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local normalPart = vehicle:getPartById("towbar")
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local largePart = vehicle:getPartById("towbarLarge")
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if normalPart == nil and largePart == nil then return end
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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for j = 0, TowbarVariantSize - 1 do
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if normalPart then normalPart:setModelVisible("towbar" .. j, false) end
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if largePart then largePart:setModelVisible("towbar" .. j, false) end
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end
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if not isVisible then
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@@ -107,8 +147,14 @@ local function setTowBarModelVisible(vehicle, isVisible)
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return
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end
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local slot = getTowbarModelSlot(script)
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part:setModelVisible("towbar" .. slot, true)
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local index, isVanilla = getTowbarModelSlot(script)
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local part = isVanilla and normalPart or largePart
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if part == nil then
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part = normalPart or largePart
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end
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if part then
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part:setModelVisible("towbar" .. index, true)
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end
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vehicle:doDamageOverlay()
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end
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@@ -523,56 +569,74 @@ end
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function TowBarMod.Hook.devShowAllTowbarModels(playerObj, vehicle)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then
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print("[TowBar DEV] No 'towbar' part found on vehicle " .. tostring(vehicle:getScriptName()))
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local normalPart = vehicle:getPartById("towbar")
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local largePart = vehicle:getPartById("towbarLarge")
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if normalPart == nil and largePart == nil then
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print("[TowBar DEV] No 'towbar' or 'towbarLarge' part found on vehicle " .. tostring(vehicle:getScriptName()))
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return
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end
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local script = vehicle:getScript()
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local chassisZ = script and script:getPhysicsChassisShape():z() or 0
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local halfZ = chassisZ / 2
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local modelScale = script and getVehicleModelScale(script) or nil
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local slot, index, slotStart = 0, 0, TowbarNormalStart
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local index, isVanilla = 0, true
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if script then
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slot, index, slotStart = getTowbarModelSlot(script)
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index, isVanilla = getTowbarModelSlot(script)
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end
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local selectedPart = isVanilla and "towbar" or "towbarLarge"
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print("[TowBar DEV] Vehicle: " .. tostring(vehicle:getScriptName()))
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print("[TowBar DEV] chassisShape.z = " .. tostring(chassisZ) .. ", half = " .. tostring(halfZ))
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print("[TowBar DEV] modelScale = " .. tostring(modelScale) .. ", largeModel = " .. tostring(slotStart == TowbarLargeStart))
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print("[TowBar DEV] Formula picks index = " .. tostring(index) .. " (towbar" .. tostring(slot) .. " at Z offset " .. tostring(1.0 + index * 0.1) .. ") [chassisZ > 3.0: " .. tostring(chassisZ > 3.0) .. "]")
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print("[TowBar DEV] Showing ALL 48 towbar models (towbar0..towbar47)")
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, true)
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print("[TowBar DEV] modelScale = " .. tostring(modelScale) .. ", part = " .. selectedPart)
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print("[TowBar DEV] Formula picks index = " .. tostring(index) .. " (towbar" .. tostring(index) .. " at Z offset " .. tostring(1.0 + index * 0.1) .. ")")
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print("[TowBar DEV] Showing towbar0..towbar23 on both parts")
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for j = 0, TowbarVariantSize - 1 do
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if normalPart then normalPart:setModelVisible("towbar" .. j, true) end
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if largePart then largePart:setModelVisible("towbar" .. j, true) end
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end
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vehicle:doDamageOverlay()
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end
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function TowBarMod.Hook.devHideAllTowbarModels(playerObj, vehicle)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then
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print("[TowBar DEV] No 'towbar' part found on vehicle " .. tostring(vehicle:getScriptName()))
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local normalPart = vehicle:getPartById("towbar")
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local largePart = vehicle:getPartById("towbarLarge")
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if normalPart == nil and largePart == nil then
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print("[TowBar DEV] No 'towbar' or 'towbarLarge' part found on vehicle " .. tostring(vehicle:getScriptName()))
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return
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end
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print("[TowBar DEV] Hiding ALL towbar models on " .. tostring(vehicle:getScriptName()))
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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for j = 0, TowbarVariantSize - 1 do
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if normalPart then normalPart:setModelVisible("towbar" .. j, false) end
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if largePart then largePart:setModelVisible("towbar" .. j, false) end
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end
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vehicle:doDamageOverlay()
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end
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function TowBarMod.Hook.devShowSingleTowbar(playerObj, vehicle, index)
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if not vehicle then return end
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local part = vehicle:getPartById("towbar")
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if part == nil then
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print("[TowBar DEV] No 'towbar' part found on vehicle " .. tostring(vehicle:getScriptName()))
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local normalPart = vehicle:getPartById("towbar")
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local largePart = vehicle:getPartById("towbarLarge")
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if normalPart == nil and largePart == nil then
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print("[TowBar DEV] No 'towbar' or 'towbarLarge' part found on vehicle " .. tostring(vehicle:getScriptName()))
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return
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end
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for j = 0, (TowbarVariantSize * 2) - 1 do
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part:setModelVisible("towbar" .. j, false)
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local localIndex = math.max(0, math.min(TowbarMaxIndex, index % TowbarVariantSize))
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local useLargePart = index >= TowbarVariantSize
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for j = 0, TowbarVariantSize - 1 do
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if normalPart then normalPart:setModelVisible("towbar" .. j, false) end
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if largePart then largePart:setModelVisible("towbar" .. j, false) end
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end
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local part = useLargePart and largePart or normalPart
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if part == nil then
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part = normalPart or largePart
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end
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print("[TowBar DEV] Showing only towbar" .. tostring(localIndex) .. " on part " .. tostring(useLargePart and "towbarLarge" or "towbar") .. " (Z offset " .. tostring(1.0 + localIndex * 0.1) .. ") on " .. tostring(vehicle:getScriptName()))
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if part then
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part:setModelVisible("towbar" .. localIndex, true)
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end
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print("[TowBar DEV] Showing only towbar" .. tostring(index) .. " (Z offset " .. tostring(1.0 + index * 0.1) .. ") on " .. tostring(vehicle:getScriptName()))
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part:setModelVisible("towbar" .. index, true)
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vehicle:doDamageOverlay()
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end
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