261 lines
9.2 KiB
Lua
261 lines
9.2 KiB
Lua
if isServer() then return end
|
|
|
|
if not TowBarMod then TowBarMod = {} end
|
|
TowBarMod.Sync = TowBarMod.Sync or {}
|
|
if TowBarMod.Sync._towSyncClientLoaded then return end
|
|
TowBarMod.Sync._towSyncClientLoaded = true
|
|
TowBarMod.Sync.appliedPairs = TowBarMod.Sync.appliedPairs or {}
|
|
TowBarMod.Sync.desiredPairs = TowBarMod.Sync.desiredPairs or {}
|
|
|
|
if not TowBarMod.RigidTow or not TowBarMod.RigidTow.attach then
|
|
require("TowBar/RigidTow")
|
|
end
|
|
|
|
local Sync = TowBarMod.Sync
|
|
|
|
local function argsPairKey(args)
|
|
if type(args) ~= "table" then return nil end
|
|
local vehicleA = tonumber(args.vehicleA)
|
|
local vehicleB = tonumber(args.vehicleB)
|
|
if not vehicleA or not vehicleB then return nil end
|
|
return tostring(vehicleA) .. ":" .. tostring(vehicleB)
|
|
end
|
|
|
|
local function copyAttachArgs(args)
|
|
return {
|
|
vehicleA = tonumber(args.vehicleA),
|
|
vehicleB = tonumber(args.vehicleB),
|
|
attachmentA = args.attachmentA,
|
|
attachmentB = args.attachmentB
|
|
}
|
|
end
|
|
|
|
local function pairKey(vehicleA, vehicleB)
|
|
return tostring(vehicleA:getId()) .. ":" .. tostring(vehicleB:getId())
|
|
end
|
|
|
|
local function pairKeyContainsVehicle(key, vehicleId)
|
|
local id = tostring(vehicleId)
|
|
return string.sub(key, 1, #id + 1) == id .. ":"
|
|
or string.sub(key, -(#id + 1)) == ":" .. id
|
|
end
|
|
|
|
local function clearAppliedPairForVehicle(vehicle)
|
|
if not vehicle then return end
|
|
local vehicleId = vehicle:getId()
|
|
for key in pairs(Sync.appliedPairs) do
|
|
if pairKeyContainsVehicle(key, vehicleId) then
|
|
Sync.appliedPairs[key] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local function resolvePair(args)
|
|
if type(args) ~= "table" then return nil, nil end
|
|
local vehicleA = args.vehicleA and getVehicleById(tonumber(args.vehicleA)) or nil
|
|
local vehicleB = args.vehicleB and getVehicleById(tonumber(args.vehicleB)) or nil
|
|
return vehicleA, vehicleB
|
|
end
|
|
|
|
local function isPairLinked(vehicleA, vehicleB)
|
|
return vehicleA and vehicleB
|
|
and vehicleA:getVehicleTowing() == vehicleB
|
|
and vehicleB:getVehicleTowedBy() == vehicleA
|
|
end
|
|
|
|
local function hasConflictingLink(vehicle, expectedOther)
|
|
if not vehicle or not expectedOther then return false end
|
|
local towing = vehicle:getVehicleTowing()
|
|
local towedBy = vehicle:getVehicleTowedBy()
|
|
return (towing ~= nil and towing ~= expectedOther)
|
|
or (towedBy ~= nil and towedBy ~= expectedOther)
|
|
end
|
|
|
|
local function preparePairState(vehicleA, vehicleB, attachmentA, attachmentB)
|
|
local towingMd = vehicleA:getModData()
|
|
local towedMd = vehicleB:getModData()
|
|
if not towingMd or not towedMd then return false end
|
|
|
|
local currentScript = vehicleB:getScriptName()
|
|
if towedMd.towBarOriginalScriptName == nil and currentScript ~= "notTowingA_Trailer" then
|
|
towedMd.towBarOriginalScriptName = currentScript
|
|
end
|
|
if towedMd.towBarOriginalMass == nil then
|
|
towedMd.towBarOriginalMass = vehicleB:getMass()
|
|
end
|
|
if towedMd.towBarOriginalBrakingForce == nil then
|
|
towedMd.towBarOriginalBrakingForce = vehicleB:getBrakingForce()
|
|
end
|
|
|
|
towingMd.isTowingByTowBar = true
|
|
towingMd.towed = false
|
|
towingMd.towBarTowedVehicleId = vehicleB:getId()
|
|
towingMd.towBarTowingVehicleId = nil
|
|
towingMd.towBarExpectedAttachment = attachmentA
|
|
towedMd.isTowingByTowBar = true
|
|
towedMd.towed = true
|
|
towedMd.towBarTowedVehicleId = nil
|
|
towedMd.towBarTowingVehicleId = vehicleA:getId()
|
|
towedMd.towBarExpectedAttachment = attachmentB
|
|
vehicleA:transmitModData()
|
|
vehicleB:transmitModData()
|
|
return true
|
|
end
|
|
|
|
local function isLocalDriver(vehicleA, playerObj)
|
|
if not vehicleA or not playerObj then return false end
|
|
return vehicleA:isDriver(playerObj)
|
|
end
|
|
|
|
local function applyAttachSync(args, playerObj, forceReattach)
|
|
local desiredKey = argsPairKey(args)
|
|
if not desiredKey then return false end
|
|
Sync.desiredPairs[desiredKey] = copyAttachArgs(args)
|
|
|
|
local vehicleA, vehicleB = resolvePair(args)
|
|
if not vehicleA or not vehicleB then return false end
|
|
|
|
local attachmentA = args.attachmentA or "trailer"
|
|
local attachmentB = args.attachmentB or "trailerfront"
|
|
if not preparePairState(vehicleA, vehicleB, attachmentA, attachmentB) then return false end
|
|
|
|
local localPlayer = playerObj
|
|
if not localPlayer and type(getPlayer) == "function" then localPlayer = getPlayer() end
|
|
if not isLocalDriver(vehicleA, localPlayer) then
|
|
-- Portable installation happens while the player is outside. Keep the
|
|
-- server/native relation until this client becomes the towing vehicle's
|
|
-- physics owner; otherwise the local-only rigid add is discarded.
|
|
return true
|
|
end
|
|
if hasConflictingLink(vehicleA, vehicleB) or hasConflictingLink(vehicleB, vehicleA) then
|
|
return false
|
|
end
|
|
|
|
local key = pairKey(vehicleA, vehicleB)
|
|
if not forceReattach and isPairLinked(vehicleA, vehicleB) and Sync.appliedPairs[key] then
|
|
return true
|
|
end
|
|
|
|
-- This is deliberately the same one-shot method as WreckerSyncClient:
|
|
-- replace any exact native relation with one client-local rigid relation.
|
|
if TowBarMod.RigidTow.attach(vehicleA, vehicleB, attachmentA, attachmentB) ~= true then
|
|
return false
|
|
end
|
|
Sync.appliedPairs[key] = true
|
|
return true
|
|
end
|
|
|
|
local function applyDetachSync(args)
|
|
local desiredKey = argsPairKey(args)
|
|
local wasApplied = desiredKey and Sync.appliedPairs[desiredKey] == true
|
|
if desiredKey then
|
|
Sync.desiredPairs[desiredKey] = nil
|
|
Sync.appliedPairs[desiredKey] = nil
|
|
end
|
|
local vehicleA, vehicleB = resolvePair(args)
|
|
if not vehicleA or not vehicleB then return end
|
|
if hasConflictingLink(vehicleA, vehicleB) or hasConflictingLink(vehicleB, vehicleA) then return end
|
|
|
|
local key = pairKey(vehicleA, vehicleB)
|
|
Sync.appliedPairs[key] = nil
|
|
if wasApplied and TowBarMod.RigidTow and TowBarMod.RigidTow.breakExactPair then
|
|
TowBarMod.RigidTow.breakExactPair(vehicleA, vehicleB)
|
|
elseif wasApplied and isPairLinked(vehicleA, vehicleB) then
|
|
vehicleA:breakConstraint(true, true)
|
|
end
|
|
if TowBarMod.Hook and TowBarMod.Hook.cleanupDetachedTowBar then
|
|
TowBarMod.Hook.cleanupDetachedTowBar(vehicleA, vehicleB)
|
|
end
|
|
end
|
|
|
|
Sync.applyAttachSync = applyAttachSync
|
|
Sync.applyDetachSync = applyDetachSync
|
|
|
|
local function retryDesiredPairsForDriver(character)
|
|
if not character then return end
|
|
|
|
local desired = {}
|
|
for _, args in pairs(Sync.desiredPairs) do
|
|
local vehicleA = args.vehicleA and getVehicleById(tonumber(args.vehicleA)) or nil
|
|
if vehicleA and vehicleA:isDriver(character) then
|
|
desired[#desired + 1] = args
|
|
end
|
|
end
|
|
for i = 1, #desired do
|
|
applyAttachSync(desired[i], character)
|
|
end
|
|
end
|
|
|
|
local function getPersistedPairArgsForDriver(character)
|
|
if not character or type(character.getVehicle) ~= "function" then return nil end
|
|
local vehicleA = character:getVehicle()
|
|
if not vehicleA or not vehicleA:isDriver(character) then return nil end
|
|
|
|
local towingMd = vehicleA:getModData()
|
|
if not towingMd or towingMd.isTowingByTowBar ~= true or towingMd.towed == true then return nil end
|
|
local vehicleBId = tonumber(towingMd.towBarTowedVehicleId)
|
|
local vehicleB = vehicleBId and getVehicleById(vehicleBId) or nil
|
|
if not vehicleB then return nil end
|
|
|
|
local towedMd = vehicleB:getModData()
|
|
if not towedMd or towedMd.isTowingByTowBar ~= true or towedMd.towed ~= true
|
|
or tonumber(towedMd.towBarTowingVehicleId) ~= vehicleA:getId() then
|
|
return nil
|
|
end
|
|
|
|
return {
|
|
vehicleA = vehicleA:getId(),
|
|
vehicleB = vehicleB:getId(),
|
|
attachmentA = towingMd.towBarExpectedAttachment or "trailer",
|
|
attachmentB = towedMd.towBarExpectedAttachment or "trailerfront"
|
|
}
|
|
end
|
|
|
|
local function forceReattachForDriver(character)
|
|
if not character then return end
|
|
|
|
local persistedArgs = getPersistedPairArgsForDriver(character)
|
|
if persistedArgs then
|
|
applyAttachSync(persistedArgs, character, true)
|
|
return
|
|
end
|
|
|
|
-- Initial installation may have the authoritative command before all
|
|
-- reciprocal modData reaches this client. Retained server args are still
|
|
-- safe because only a driver-owned exact pair can pass applyAttachSync.
|
|
local desired = {}
|
|
for _, args in pairs(Sync.desiredPairs) do
|
|
local vehicleA = args.vehicleA and getVehicleById(tonumber(args.vehicleA)) or nil
|
|
if vehicleA and vehicleA:isDriver(character) then desired[#desired + 1] = args end
|
|
end
|
|
for i = 1, #desired do
|
|
applyAttachSync(desired[i], character, true)
|
|
end
|
|
end
|
|
|
|
local function onSpawnVehicle(vehicle)
|
|
clearAppliedPairForVehicle(vehicle)
|
|
if type(getPlayer) == "function" then
|
|
retryDesiredPairsForDriver(getPlayer())
|
|
end
|
|
end
|
|
|
|
Events.OnServerCommand.Add(function(module, command, args)
|
|
if module ~= "towbar" then return end
|
|
if command == "forceAttachSync" then
|
|
applyAttachSync(args)
|
|
elseif command == "forceDetachSync" or command == "spontaneousDetachSync" then
|
|
applyDetachSync(args)
|
|
end
|
|
end)
|
|
|
|
if Events.OnSpawnVehicleEnd then
|
|
Events.OnSpawnVehicleEnd.Add(onSpawnVehicle)
|
|
end
|
|
if Events.OnEnterVehicle then
|
|
Events.OnEnterVehicle.Add(forceReattachForDriver)
|
|
end
|
|
if Events.OnSwitchVehicleSeat then
|
|
Events.OnSwitchVehicleSeat.Add(forceReattachForDriver)
|
|
end
|