Inital Commit

This commit is contained in:
2026-02-05 12:33:43 -05:00
parent 66ab095aef
commit afee43a504
14 changed files with 28241 additions and 0 deletions

684
Rifles_semi_nomag_model.txt Normal file
View File

@@ -0,0 +1,684 @@
module Base
{
model CircuitJudgeRifle
{
mesh = Rifle/Rifle|CircuitJudgeRifle,
texture = GunTexture/CircuitJudgeRifle_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0216 -0.0036,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0439 -0.0141,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0122 -0.0359 -0.0129,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0122 -0.0359 -0.0129,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0116 -0.0538 -0.0096,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0439 0.0126,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0168 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model M1
{
mesh = Rifle/Rifle|M1,
texture = GunTexture/M1_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0735 0.0096,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0120 -0.0042,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0493 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0926 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1050 -0.0029,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model MatebaGrifone
{
mesh = Rifle/Rifle|MatebaGrifone,
texture = GunTexture/MatebaGrifone_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0912 -0.0170,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0362 -0.0262,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0123 -0.0041 -0.0247,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0123 -0.0041 -0.0247,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0098 -0.0328 -0.0188,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0361 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0546 -0.0210,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SKS_carbine
{
mesh = Rifle/Rifle|SKS_carbine,
texture = GunTexture/SKS_r_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1037 0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0231 0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0091 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0313 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0121 0.0116,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SKS_carbine_short
{
mesh = Rifle/Rifle|SKS_carbine_short,
texture = GunTexture/SKS_r_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0637 0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0231 0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0091 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0313 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0121 0.0116,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model CeiRigotti
{
mesh = Rifle/Rifle|CeiRigotti,
texture = GunTexture/CeiRigotti_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -89.8538 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.3956 0.0376,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.1487 0.0334,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0120 -0.0042,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0493 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0926 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1265 0.0563,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.3407 0.0148,
rotate = 0.0000 0.0000 0.0000,
}
}
}