Try to fix grave/sarcophagus etc. not working
1. Added new prepatch `TryFindBestBetterStorageForPatch` 2. Rebuilt for realse so that changes take effect `TryFindBestBetterStoreCellForPatch` had been deciding which item should be removed from `listerHaulables`, which improves performance. But it had been checking `SlotGroup`s only. Patching `TryFindBestBetterStorageForPatch` to cancel the removal if the best storage is non-cell could solve the issue of grave/armor rack etc. not working. Tried several things. Nothing broke, and it solved said problem.
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@@ -31,12 +31,12 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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if (!IsStorageBlocker(thing.def))
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return;
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var thingEvents = thing.Events();
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thingEvents.RegisteredAtThingGrid += SetStorageBlocker;
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thingEvents.DeregisteredAtThingGrid += TryUnsetStorageBlocker;
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}
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public static bool IsStorageBlocker(ThingDef thingDef)
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=> (thingDef.entityDefToBuild != null && thingDef.entityDefToBuild.passability != 0)
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|| (thingDef.passability != 0
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@@ -59,7 +59,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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map.StorageBlockerGrid()[cell] = false;
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}
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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=> ilProcessor.ReplaceBodyWith(ReplacementBody);
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@@ -70,7 +70,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (c.GetItemCount(map) < c.GetMaxItemsAllowedInCell(map))
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return true;
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var thingsAtCell = map.thingGrid.ThingsListAt(c);
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var thingCount = thingsAtCell.Count;
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for (var i = 0; i < thingCount; i++)
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@@ -105,13 +105,13 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public override MethodBase TargetMethodBase { get; }
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= methodof(StoreUtility.TryFindBestBetterStoreCellForWorker);
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protected internal override void OnPatchingCompleted() => ThingEvents.Initialized += TryRegister;
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public static void TryRegister(Thing thing)
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{
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var thingEvents = thing.Events();
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if (thing is ISlotGroupParent)
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thingEvents.Spawned += StorageSettingsPatches.InitializeSlotGroupParent;
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@@ -126,7 +126,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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if (cell.GetSlotGroupParent(map) is { } parent and Thing)
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parent.GetThingStoreSettings()?.Cache().Notify_ReceivedThing(thing);
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map.StorageDistrictGrid()[cell]?.AddThing(thing);
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}
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@@ -134,7 +134,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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if (cell.GetSlotGroupParent(map) is { } parent and Thing)
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parent.GetThingStoreSettings()?.Cache().Notify_LostThing(thing);
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map.StorageDistrictGrid()[cell]?.RemoveThing(thing);
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}
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@@ -152,32 +152,32 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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if (slotGroup == null || !slotGroup.Settings.AllowedToAccept(t) || !CapacityAllows(slotGroup, t))
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return;
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var thingPosition = t.SpawnedOrAnyParentSpawned ? t.PositionHeld : carrier.PositionHeld;
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var slotGroupCells = slotGroup.CellsList;
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var maxValidCellsToCheck
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= !FishSettings.ImproveHaulingAccuracy && needAccurateResult
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? Mathf.FloorToInt(slotGroupCells.Count * Rand.Range(0.005f, 0.018f))
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: 0;
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StartOfDistrictLoop:
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var districts = GetDistricts(slotGroup);
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for (var districtIndex = 0; districtIndex < districts.Length; districtIndex++)
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{
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var district = districts[districtIndex];
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if (!district.CapacityAllows(t))
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continue;
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var districtCells = districts.Length > 1 ? district.Cells : slotGroupCells;
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for (var i = 0; i < districtCells.Count; i++)
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{
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var slotGroupCell = districtCells[i];
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var cellDistance = (float)(thingPosition - slotGroupCell).LengthHorizontalSquared;
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if (cellDistance > closestDistSquared
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|| !StoreUtility.IsGoodStoreCell(slotGroupCell, map, t, carrier, faction))
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{
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@@ -189,7 +189,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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district.Parent.ResetAndRemakeDistricts(); // TODO: figure out why this happens
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goto StartOfDistrictLoop;
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}
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closestSlot = slotGroupCell;
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closestDistSquared = cellDistance;
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foundPriority = slotGroup.Settings.Priority;
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@@ -211,7 +211,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public static bool CapacityAllows(ISlotGroup iSlotGroup, Thing t)
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=> iSlotGroup is not SlotGroup slotGroup || CapacityAllows(slotGroup, t);
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static bool CapacityAllows(SlotGroup slotGroup, Thing t)
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{
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@@ -221,7 +221,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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ref var cache = ref storageSettings.Cache();
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StorageSettingsPatches.Debug.VerifyItemCount((Thing)storageSettings.owner, ref cache);
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return cache.FreeSlots > 0 || AcceptsForStacking(ref cache, t);
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}
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@@ -233,7 +233,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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public override string? Description { get; }
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= "Optimizes a loop in the method to treat storage groups as proper groups without duplicate checks and to "
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+ "make use of cached storage priorities for fewer comparisons against those. Also flags haulables for removal from "
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+ "make use of cached storage priorities for fewer comparisons against those. Also removes haulables from "
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+ "ListerHaulables if the found best store cell turns out to be the current cell";
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public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStoreCellFor);
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@@ -256,11 +256,10 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (!Debug.LoggedOnce && !(Current.Game?.tickManager?.Paused ?? true))
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Debug.LogStuff(haulDestinationManager);
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#endif
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var foundPriority = currentPriority;
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var closestDistSquared = (float)int.MaxValue;
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var closestSlot = IntVec3.Invalid;
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var alreadyBest = false;
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var hadToFixCache = false;
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@@ -271,13 +270,13 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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for (var priorityGroupIndex = groupCountByPriority.Length; priorityGroupIndex-- > 0;)
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{
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var groupsOfPriorityCount = groupCountByPriority[priorityGroupIndex];
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if ((StoragePriority)priorityGroupIndex < foundPriority) // succeeded finding a higher priority storage
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break;
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if ((StoragePriority)priorityGroupIndex <= currentPriority) // current storage is highest valid priority
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{
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alreadyBest = true;
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TryRemoveFromListerHaulables(t, currentPriority);
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break;
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}
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@@ -285,7 +284,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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if (i >= listInPriorityOrderCount)
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goto FixCache;
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var slotGroup = listInPriorityOrder[i++];
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int otherGroupMembers;
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var storageGroup = slotGroup.StorageGroup;
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@@ -294,11 +293,11 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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otherGroupMembers = storageGroup.SpawnedMemberCount() - 1;
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if (otherGroupMembers < 0)
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goto FixCache;
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Debug.VerifyStorageGroup(otherGroupMembers, listInPriorityOrder, i, storageGroup);
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groupsOfPriorityCount -= otherGroupMembers;
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if (!storageGroup.Accepts(t))
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{
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i += otherGroupMembers;
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@@ -317,10 +316,10 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (otherGroupMembers <= 0)
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break;
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if (i >= listInPriorityOrderCount)
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goto FixCache;
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otherGroupMembers--;
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slotGroup = listInPriorityOrder[i++];
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}
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@@ -330,13 +329,13 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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Result:
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if (!closestSlot.IsValid)
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{
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foundCell = alreadyBest ? IntVec3.Zero : IntVec3.Invalid;
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foundCell = IntVec3.Invalid;
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return false;
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}
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foundCell = closestSlot;
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return true;
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FixCache:
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if (!hadToFixCache)
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{
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@@ -356,11 +355,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public static void LogErrorForFailedTryFindBestBetterStoreCellForAttempt(Thing t, Pawn carrier, Map? map,
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StoragePriority currentPriority, Faction faction, IntVec3 closestSlot)
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=> Log.Error($"Performance Fish's TryFindBestBetterStoreCellFor patch failed to compute accurate "
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+ $"results after a recache attempt for thing '{t}', pawn '{carrier}', map '{
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map}', currentPriority '{currentPriority}', faction '{
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faction}'. The last found cell was '{
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closestSlot}'. It is most likely incompatible with something in the mod list.\n{
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Debug.GetStorageGroupInfo(map?.haulDestinationManager)}");
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+ $"results after a recache attempt for thing '{t}', pawn '{carrier}', map '{map}', currentPriority '{currentPriority}', faction '{faction}'. The last found cell was '{closestSlot}'. It is most likely incompatible with something in the mod list.\n{Debug.GetStorageGroupInfo(map?.haulDestinationManager)}");
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void UpdateCache(HaulDestinationManager haulDestinationManager)
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@@ -376,13 +371,13 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (member.Group != group)
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members.RemoveAt(j);
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}
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if (members.Count == 0)
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storageGroups.RemoveAt(i);
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}
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haulDestinationManager.RecalculateStorageGroupMemberCount();
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haulDestinationManager.AllGroupsListInPriorityOrder.InsertionSort(HaulDestinationManager
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.CompareSlotGroupPrioritiesDescending);
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haulDestinationManager.Cache().OnPriorityChanged(haulDestinationManager);
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@@ -392,6 +387,30 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public static int[] GetCachedGroupCountByPriority(HaulDestinationManager haulDestinationManager)
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=> haulDestinationManager.Cache().GroupCountByPriority;
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void TryRemoveFromListerHaulables(Thing t, StoragePriority currentPriority)
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{
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if (ModCompatibility.ActiveMods.Multiplayer | !HaulablesTickPatchActive)
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return;
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if (t.IsInAnyStorage() /*t.IsInValidStorage()*/ && t.TryGetMapHeld() is { } map)
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map.listerHaulables.Cache().ThingsQueuedToRemove.Add(t);
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// remove for any storage instead of only valid storage to prevent further haul attempts until the next
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// automatic ListerHaulablesTick cycle
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}
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private static int _haulablesTickPatchActive = int.MaxValue;
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private static bool HaulablesTickPatchActive
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=> _haulablesTickPatchActive != int.MaxValue
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? _haulablesTickPatchActive.AsBool()
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: UpdateHaulablesTickPatchActive();
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateHaulablesTickPatchActive()
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=> (_haulablesTickPatchActive = Get<Haulables.TickPatch>().IsActive.AsInt()).AsBool();
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public static class Debug
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{
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[Conditional("STORAGE_GROUP_DEBUG")]
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@@ -404,9 +423,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (otherSlotGroup.StorageGroup == storageGroup)
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continue;
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Log.Error($"Incorrect haul destination order! Storage '{
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otherSlotGroup.parent}' was expected to have Storage group '{storageGroup}', but had '{
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otherSlotGroup.StorageGroup.ToStringSafe()}' instead");
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Log.Error($"Incorrect haul destination order! Storage '{otherSlotGroup.parent}' was expected to have Storage group '{storageGroup}', but had '{otherSlotGroup.StorageGroup.ToStringSafe()}' instead");
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}
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}
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@@ -422,12 +439,10 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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var slotGroupsInPriorityOrder = haulDestinationManager?.AllGroupsListInPriorityOrder;
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if (slotGroupsInPriorityOrder is null)
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return string.Empty;
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var storageGroups = haulDestinationManager!.map.storageGroups.groups;
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return StringHelper.Resolve($"SlotGroup count: {
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slotGroupsInPriorityOrder.Count}, StorageGroup count: {
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storageGroups.Count}, slotGroups in storage groups: {storageGroups
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return StringHelper.Resolve($"SlotGroup count: {slotGroupsInPriorityOrder.Count}, StorageGroup count: {storageGroups.Count}, slotGroups in storage groups: {storageGroups
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.Select(static group => group!.SpawnedMemberCount())
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.Sum()}, outside of storage groups: {slotGroupsInPriorityOrder
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.Select(static slotGroup => slotGroup.StorageGroup)
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@@ -438,95 +453,41 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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}
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}
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public sealed class TryFindBestBetterStorageForPatch : FishPrepatch
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{
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public sealed class TryFindBestBetterStorageForPatch : FishPrepatch
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{
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public override string? Description { get; }
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= "Cancel the removal of haulables if there is a better non-cell storage. "
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+ "Only needed when TryFindBestBetterStoreCellFor is enabled.";
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public override string? Description { get; }
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= "Removes haulables from ListerHaulables if the found best store cell turns out to be the current cell. "
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+ "Need TryFindBestBetterStoreCellFor to work.";
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public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStorageFor);
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public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStorageFor);
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public static void Postfix(Thing t, Pawn carrier, Map map, StoragePriority currentPriority, Faction faction, ref IntVec3 foundCell, ref IHaulDestination haulDestination, bool needAccurateResult, ref bool __result)
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{
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if (StoreCellForPatchActive && __result && foundCell == IntVec3.Invalid && t.TryGetMapHeld() is { } m)
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{
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var cache = m.listerHaulables.Cache();
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cache.ThingsQueuedToRemove.Remove(t);
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}
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}
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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=> ilProcessor.ReplaceBodyWith(ReplacementBody);
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private static int _storeCellForPatchActive = int.MaxValue;
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public static bool ReplacementBody(Thing t, Pawn carrier, Map map,
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StoragePriority currentPriority, Faction faction, out IntVec3 foundCell, out IHaulDestination haulDestination, bool needAccurateResult = true)
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{
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if (!StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(t, carrier, map, currentPriority, faction, out haulDestination))
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{
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haulDestination = null!;
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}
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private static bool StoreCellForPatchActive
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=> _storeCellForPatchActive != int.MaxValue
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? _storeCellForPatchActive.AsBool()
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: UpdateStoreCellForPatchActive();
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if (StoreUtility.TryFindBestBetterStoreCellFor(t, carrier, map, currentPriority, faction, out foundCell, needAccurateResult))
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{
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if (haulDestination != null && haulDestination.GetStoreSettings().Priority > foundCell.GetSlotGroup(map).Settings.Priority)
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{
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foundCell = IntVec3.Invalid;
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}
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else
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{
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haulDestination = foundCell.GetSlotGroup(map).parent;
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}
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return true;
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}
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else
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{
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if (haulDestination == null)
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{
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if (StoreCellForPatchActive && foundCell != IntVec3.Invalid) // TryFindBestBetterStoreCellForPatch says it's already in best cell
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{
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foundCell = IntVec3.Invalid;
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TryRemoveFromListerHaulables(t, currentPriority);
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}
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return false;
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}
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foundCell = IntVec3.Invalid;
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return true;
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}
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void TryRemoveFromListerHaulables(Thing t, StoragePriority currentPriority)
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{
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if (ModCompatibility.ActiveMods.Multiplayer | !HaulablesTickPatchActive)
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return;
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if (t.IsInAnyStorage() /*t.IsInValidStorage()*/ && t.TryGetMapHeld() is { } map)
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map.listerHaulables.Cache().ThingsQueuedToRemove.Add(t);
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// remove for any storage instead of only valid storage to prevent further haul attempts until the next
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// automatic ListerHaulablesTick cycle
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}
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private static int _storeCellForPatchActive = int.MaxValue;
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public static bool StoreCellForPatchActive
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=> _storeCellForPatchActive != int.MaxValue
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? _storeCellForPatchActive.AsBool()
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: UpdateStoreCellForPatchActive();
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateStoreCellForPatchActive()
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=> (_haulablesTickPatchActive = Get<TryFindBestBetterStoreCellForPatch>().IsActive.AsInt()).AsBool();
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private static int _haulablesTickPatchActive = int.MaxValue;
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private static bool HaulablesTickPatchActive
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=> _haulablesTickPatchActive != int.MaxValue
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? _haulablesTickPatchActive.AsBool()
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: UpdateHaulablesTickPatchActive();
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateHaulablesTickPatchActive()
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=> (_haulablesTickPatchActive = Get<Haulables.TickPatch>().IsActive.AsInt()).AsBool();
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateStoreCellForPatchActive()
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=> (_storeCellForPatchActive = (Get<TryFindBestBetterStoreCellForPatch>().IsActive
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&& Get<Haulables.TickPatch>().IsActive).AsInt()).AsBool();
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}
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public sealed class GetSlotGroupPatch : FishPrepatch
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{
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public override string? Description { get; }
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= "Optimization for this method by reducing its amount of instructions without changing results";
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public override MethodBase TargetMethodBase { get; }
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= methodof((Func<Thing, SlotGroup>)StoreUtility.GetSlotGroup);
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@@ -541,7 +502,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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public override string? Description { get; }
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= "Optimization for this method by reducing its amount of instructions without changing results";
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public override MethodBase TargetMethodBase { get; }
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= methodof(StoreUtility.CurrentHaulDestinationOf);
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Reference in New Issue
Block a user