Try to fix grave/sarcophagus etc. not working
1. Added new prepatch `TryFindBestBetterStorageForPatch` 2. Rebuilt for realse so that changes take effect `TryFindBestBetterStoreCellForPatch` had been deciding which item should be removed from `listerHaulables`, which improves performance. But it had been checking `SlotGroup`s only. Patching `TryFindBestBetterStorageForPatch` to cancel the removal if the best storage is non-cell could solve the issue of grave/armor rack etc. not working. Tried several things. Nothing broke, and it solved said problem.
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@@ -233,7 +233,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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public override string? Description { get; }
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= "Optimizes a loop in the method to treat storage groups as proper groups without duplicate checks and to "
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+ "make use of cached storage priorities for fewer comparisons against those. Also flags haulables for removal from "
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+ "make use of cached storage priorities for fewer comparisons against those. Also removes haulables from "
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+ "ListerHaulables if the found best store cell turns out to be the current cell";
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public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStoreCellFor);
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@@ -260,7 +260,6 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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var foundPriority = currentPriority;
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var closestDistSquared = (float)int.MaxValue;
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var closestSlot = IntVec3.Invalid;
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var alreadyBest = false;
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var hadToFixCache = false;
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@@ -277,7 +276,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if ((StoragePriority)priorityGroupIndex <= currentPriority) // current storage is highest valid priority
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{
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alreadyBest = true;
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TryRemoveFromListerHaulables(t, currentPriority);
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break;
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}
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@@ -330,7 +329,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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Result:
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if (!closestSlot.IsValid)
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{
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foundCell = alreadyBest ? IntVec3.Zero : IntVec3.Invalid;
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foundCell = IntVec3.Invalid;
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return false;
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}
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@@ -356,11 +355,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public static void LogErrorForFailedTryFindBestBetterStoreCellForAttempt(Thing t, Pawn carrier, Map? map,
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StoragePriority currentPriority, Faction faction, IntVec3 closestSlot)
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=> Log.Error($"Performance Fish's TryFindBestBetterStoreCellFor patch failed to compute accurate "
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+ $"results after a recache attempt for thing '{t}', pawn '{carrier}', map '{
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map}', currentPriority '{currentPriority}', faction '{
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faction}'. The last found cell was '{
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closestSlot}'. It is most likely incompatible with something in the mod list.\n{
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Debug.GetStorageGroupInfo(map?.haulDestinationManager)}");
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+ $"results after a recache attempt for thing '{t}', pawn '{carrier}', map '{map}', currentPriority '{currentPriority}', faction '{faction}'. The last found cell was '{closestSlot}'. It is most likely incompatible with something in the mod list.\n{Debug.GetStorageGroupInfo(map?.haulDestinationManager)}");
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void UpdateCache(HaulDestinationManager haulDestinationManager)
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@@ -392,6 +387,30 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public static int[] GetCachedGroupCountByPriority(HaulDestinationManager haulDestinationManager)
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=> haulDestinationManager.Cache().GroupCountByPriority;
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void TryRemoveFromListerHaulables(Thing t, StoragePriority currentPriority)
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{
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if (ModCompatibility.ActiveMods.Multiplayer | !HaulablesTickPatchActive)
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return;
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if (t.IsInAnyStorage() /*t.IsInValidStorage()*/ && t.TryGetMapHeld() is { } map)
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map.listerHaulables.Cache().ThingsQueuedToRemove.Add(t);
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// remove for any storage instead of only valid storage to prevent further haul attempts until the next
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// automatic ListerHaulablesTick cycle
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}
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private static int _haulablesTickPatchActive = int.MaxValue;
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private static bool HaulablesTickPatchActive
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=> _haulablesTickPatchActive != int.MaxValue
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? _haulablesTickPatchActive.AsBool()
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: UpdateHaulablesTickPatchActive();
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateHaulablesTickPatchActive()
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=> (_haulablesTickPatchActive = Get<Haulables.TickPatch>().IsActive.AsInt()).AsBool();
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public static class Debug
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{
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[Conditional("STORAGE_GROUP_DEBUG")]
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@@ -404,9 +423,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (otherSlotGroup.StorageGroup == storageGroup)
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continue;
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Log.Error($"Incorrect haul destination order! Storage '{
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otherSlotGroup.parent}' was expected to have Storage group '{storageGroup}', but had '{
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otherSlotGroup.StorageGroup.ToStringSafe()}' instead");
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Log.Error($"Incorrect haul destination order! Storage '{otherSlotGroup.parent}' was expected to have Storage group '{storageGroup}', but had '{otherSlotGroup.StorageGroup.ToStringSafe()}' instead");
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}
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}
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@@ -425,9 +442,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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var storageGroups = haulDestinationManager!.map.storageGroups.groups;
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return StringHelper.Resolve($"SlotGroup count: {
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slotGroupsInPriorityOrder.Count}, StorageGroup count: {
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storageGroups.Count}, slotGroups in storage groups: {storageGroups
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return StringHelper.Resolve($"SlotGroup count: {slotGroupsInPriorityOrder.Count}, StorageGroup count: {storageGroups.Count}, slotGroups in storage groups: {storageGroups
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.Select(static group => group!.SpawnedMemberCount())
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.Sum()}, outside of storage groups: {slotGroupsInPriorityOrder
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.Select(static slotGroup => slotGroup.StorageGroup)
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@@ -440,86 +455,32 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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public sealed class TryFindBestBetterStorageForPatch : FishPrepatch
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{
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public override string? Description { get; }
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= "Removes haulables from ListerHaulables if the found best store cell turns out to be the current cell. "
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+ "Need TryFindBestBetterStoreCellFor to work.";
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= "Cancel the removal of haulables if there is a better non-cell storage. "
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+ "Only needed when TryFindBestBetterStoreCellFor is enabled.";
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public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStorageFor);
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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=> ilProcessor.ReplaceBodyWith(ReplacementBody);
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public static bool ReplacementBody(Thing t, Pawn carrier, Map map,
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StoragePriority currentPriority, Faction faction, out IntVec3 foundCell, out IHaulDestination haulDestination, bool needAccurateResult = true)
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public static void Postfix(Thing t, Pawn carrier, Map map, StoragePriority currentPriority, Faction faction, ref IntVec3 foundCell, ref IHaulDestination haulDestination, bool needAccurateResult, ref bool __result)
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{
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if (!StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(t, carrier, map, currentPriority, faction, out haulDestination))
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if (StoreCellForPatchActive && __result && foundCell == IntVec3.Invalid && t.TryGetMapHeld() is { } m)
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{
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haulDestination = null!;
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var cache = m.listerHaulables.Cache();
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cache.ThingsQueuedToRemove.Remove(t);
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}
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if (StoreUtility.TryFindBestBetterStoreCellFor(t, carrier, map, currentPriority, faction, out foundCell, needAccurateResult))
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{
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if (haulDestination != null && haulDestination.GetStoreSettings().Priority > foundCell.GetSlotGroup(map).Settings.Priority)
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{
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foundCell = IntVec3.Invalid;
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}
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else
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{
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haulDestination = foundCell.GetSlotGroup(map).parent;
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}
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return true;
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}
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else
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{
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if (haulDestination == null)
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{
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if (StoreCellForPatchActive && foundCell != IntVec3.Invalid) // TryFindBestBetterStoreCellForPatch says it's already in best cell
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{
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foundCell = IntVec3.Invalid;
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TryRemoveFromListerHaulables(t, currentPriority);
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}
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return false;
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}
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foundCell = IntVec3.Invalid;
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return true;
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}
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void TryRemoveFromListerHaulables(Thing t, StoragePriority currentPriority)
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{
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if (ModCompatibility.ActiveMods.Multiplayer | !HaulablesTickPatchActive)
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return;
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if (t.IsInAnyStorage() /*t.IsInValidStorage()*/ && t.TryGetMapHeld() is { } map)
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map.listerHaulables.Cache().ThingsQueuedToRemove.Add(t);
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// remove for any storage instead of only valid storage to prevent further haul attempts until the next
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// automatic ListerHaulablesTick cycle
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}
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private static int _storeCellForPatchActive = int.MaxValue;
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public static bool StoreCellForPatchActive
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private static bool StoreCellForPatchActive
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=> _storeCellForPatchActive != int.MaxValue
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? _storeCellForPatchActive.AsBool()
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: UpdateStoreCellForPatchActive();
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateStoreCellForPatchActive()
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=> (_haulablesTickPatchActive = Get<TryFindBestBetterStoreCellForPatch>().IsActive.AsInt()).AsBool();
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private static int _haulablesTickPatchActive = int.MaxValue;
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private static bool HaulablesTickPatchActive
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=> _haulablesTickPatchActive != int.MaxValue
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? _haulablesTickPatchActive.AsBool()
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: UpdateHaulablesTickPatchActive();
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static bool UpdateHaulablesTickPatchActive()
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=> (_haulablesTickPatchActive = Get<Haulables.TickPatch>().IsActive.AsInt()).AsBool();
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=> (_storeCellForPatchActive = (Get<TryFindBestBetterStoreCellForPatch>().IsActive
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&& Get<Haulables.TickPatch>().IsActive).AsInt()).AsBool();
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}
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public sealed class GetSlotGroupPatch : FishPrepatch
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