51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
// Copyright (c) 2023 bradson
|
|
// This Source Code Form is subject to the terms of the Mozilla Public
|
|
// License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
|
|
namespace PerformanceFish.Rendering;
|
|
|
|
public sealed class TextureAtlasPatches : ClassWithFishPatches
|
|
{
|
|
public sealed class StaticTextureAtlas_ApplyTextureCompression : FishPatch
|
|
{
|
|
public override string? Description { get; }
|
|
= "Routes texture atlas compression through the GPU path when compute shaders are available, "
|
|
+ "regardless of the VRAM threshold check in UnityData.ComputeShadersSupported. Prevents native "
|
|
+ "crashes in debug Mono builds.";
|
|
|
|
public override MethodBase TargetMethodInfo
|
|
=> AccessTools.DeclaredMethod(typeof(StaticTextureAtlas), "ApplyTextureCompression");
|
|
|
|
public static bool Prefix(StaticTextureAtlas __instance, bool noGpuCompressionSupport)
|
|
{
|
|
if (!noGpuCompressionSupport || !SystemInfo.supportsComputeShaders)
|
|
return true;
|
|
|
|
if (__instance.ColorTexture != null)
|
|
{
|
|
var name = __instance.ColorTexture.name;
|
|
var compressed = StaticTextureAtlas.FastCompressDXT(__instance.ColorTexture, deleteOriginal: true);
|
|
compressed.name = name;
|
|
_colorTextureField.SetValue(__instance, compressed);
|
|
}
|
|
|
|
if (__instance.MaskTexture != null)
|
|
{
|
|
var name = __instance.MaskTexture.name;
|
|
var compressed = StaticTextureAtlas.FastCompressDXT(__instance.MaskTexture, deleteOriginal: true);
|
|
compressed.name = name;
|
|
_maskTextureField.SetValue(__instance, compressed);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static readonly FieldInfo _colorTextureField
|
|
= AccessTools.DeclaredField(typeof(StaticTextureAtlas), "colorTexture");
|
|
|
|
private static readonly FieldInfo _maskTextureField
|
|
= AccessTools.DeclaredField(typeof(StaticTextureAtlas), "maskTexture");
|
|
}
|
|
}
|