fix: switched to multiple body locs to fix some old issues and prepare for better visuals overhaul
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@@ -78,13 +78,16 @@ end
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---Deletes all the old amputation items, used for resets
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---@param playerObj IsoPlayer
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function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
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-- TODO Fix visual bug
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-- This part is a workaround for a pretty shitty implementation on the java side. Check ProsthesisHandler for more infos
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local group = BodyLocations.getGroup("Human")
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group:setMultiItem("TOC_Arm", false)
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group:setMultiItem("TOC_ArmProst", false)
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-- local group = BodyLocations.getGroup("Human")
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-- group:setMultiItem("TOC_Arm", false)
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-- group:setMultiItem("TOC_ArmProst", false)
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for i = 1, #StaticData.LIMBS_STR do
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local limbName = StaticData.LIMBS_STR[i]
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-- TODO Won't work with dedicated clothingItems for multi amps
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local clothItemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
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local clothItem = playerObj:getInventory():FindAndReturn(clothItemName)
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---@cast clothItem InventoryItem
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@@ -93,8 +96,8 @@ function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
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-- Reset model just in case
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playerObj:resetModel()
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group:setMultiItem("TOC_Arm", true)
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group:setMultiItem("TOC_ArmProst", true)
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-- group:setMultiItem("TOC_Arm", true)
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-- group:setMultiItem("TOC_ArmProst", true)
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end
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---Spawns and equips the correct amputation item to the player.
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@@ -64,18 +64,18 @@ end
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---@param obj any self
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---@param wrappedFunc function
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function TourniquetController.WrapClothingAction(obj, wrappedFunc)
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local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
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local group
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if isTourniquet then
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group = BodyLocations.getGroup("Human")
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group:setMultiItem(TourniquetController.bodyLoc, false)
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end
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-- local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
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-- local group
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-- if isTourniquet then
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-- group = BodyLocations.getGroup("Human")
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-- group:setMultiItem(TourniquetController.bodyLoc, false)
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-- end
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local ogValue = wrappedFunc(obj)
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if isTourniquet then
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group:setMultiItem(TourniquetController.bodyLoc, true)
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end
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-- if isTourniquet then
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-- group:setMultiItem(TourniquetController.bodyLoc, true)
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-- end
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return ogValue -- Needed for isValid
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end
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@@ -167,15 +167,15 @@ function ISUnequipAction:perform()
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]]
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local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
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local group
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if isProst then
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group = BodyLocations.getGroup("Human")
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group:setMultiItem("TOC_ArmProst", false)
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end
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-- local group
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-- if isProst then
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-- group = BodyLocations.getGroup("Human")
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-- group:setMultiItem("TOC_ArmProst", false)
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-- end
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og_ISUnequipAction_perform(self)
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if isProst then
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group:setMultiItem("TOC_ArmProst", true)
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-- group:setMultiItem("TOC_ArmProst", true)
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-- we need to fetch the limbname associated to the prosthesis
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local side = CommonMethods.GetSide(self.item:getFullType())
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@@ -9,8 +9,19 @@ local group = BodyLocations.getGroup("Human")
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---@type ArrayList
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local list = customGetVal(group, 1)
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-- TODO Not sure if this method actually works as intende with b42, but for our use case it's fine...
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---@param bodyLoc string
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function BodyLocationsAPI.New(bodyLoc)
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local curItem
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if StaticData.COMPAT_42 then
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curItem = BodyLocation.new(group, bodyLoc) -- create new item
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group:getAllLocations():add(curItem) -- add to the list
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else
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curItem = group:getOrCreateLocation(bodyLoc) -- get current item - or create
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end
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return curItem
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end
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-- TODO Not sure if this method actually works as intende with b42, but for our use case it's fine...
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---@param toRelocateOrCreate string
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---@param locationElement string
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---@param afterBoolean boolean
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@@ -23,14 +34,7 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
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-- Check type of arg 1 == string - if not, error out.
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if type(toRelocateOrCreate) ~= "string" then error("Argument 1 is not of type string. Please re-check!", 2) end
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local curItem
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if StaticData.COMPAT_42 then
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curItem = BodyLocation.new(group, toRelocateOrCreate) -- create new item
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group:getAllLocations():add(curItem) -- add to the list
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else
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curItem = group:getOrCreateLocation(toRelocateOrCreate) -- get current item - or create
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end
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local curItem = BodyLocationsAPI.New(toRelocateOrCreate)
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list:remove(curItem) -- remove from the list
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local index = group:indexOf(locationElement) -- get current index after removal of the location to move to
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if afterBoolean then index = index + 1 end -- if we want it after it, we increase the index to move to by one
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@@ -43,6 +47,8 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
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end
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end
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-- function TestBodyLocations()
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-- local group = BodyLocations.getGroup("Human")
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-- local x = group:getAllLocations()
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@@ -58,11 +64,17 @@ end
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-- MultiItem causes a ton of issues... fucking hell
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BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_Arm", "FullTop", true)
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group:setMultiItem("TOC_Arm", true)
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-- local curItem = BodyLocation.new(group, "TOC_Arm_L")
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-- group:getAllLocations():add(curItem)
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BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmProst", "TOC_Arm", true)
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group:setMultiItem("TOC_ArmProst", true)
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-- local curItem = BodyLocation.new(group, "TOC_Arm_R")
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-- group:getAllLocations():add(curItem)
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BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmAccessory", "TOC_ArmProst", true)
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group:setMultiItem("TOC_ArmAccessory", true)
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BodyLocationsAPI.New("TOC_Arm_L")
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BodyLocationsAPI.New("TOC_Arm_R")
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BodyLocationsAPI.New("TOC_Arm_LR")
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BodyLocationsAPI.New("TOC_ArmProst_L")
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BodyLocationsAPI.New("TOC_ArmProst_R")
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BodyLocationsAPI.New("TOC_ArmAccessory_L")
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BodyLocationsAPI.New("TOC_ArmAccessory_R")
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