Files
The-Only-Cure/media/lua/client/TOC_ModDataHandler.lua
2023-11-06 12:57:33 +01:00

104 lines
3.5 KiB
Lua

local StaticData = require("TOC_StaticData")
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---@alias amputationTable { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean? }
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-- TODO This class should handle all the stuff related to the mod data
---@class ModDataHandler
---@field playerObj IsoPlayer
local ModDataHandler = {}
---@param playerObj IsoPlayer
---@return ModDataHandler
function ModDataHandler:new(playerObj)
local o = {}
setmetatable(o, self)
self.__index = self
o.playerObj = playerObj
ModDataHandler.instance = o
return o
end
---Setup a newly instanced ModDataHandler
function ModDataHandler:setup()
if self.modData == nil then self:createData() end
-- TODO Check compatibility or do we just skip it at this point?
end
function ModDataHandler:createData()
print("TOC: createData")
self.playerObj:getModData()[StaticData.MOD_NAME] = {}
-- Initialize limbs
for i=1, #StaticData.LIMBS_STRINGS do
self:setLimbParams(StaticData.LIMBS_STRINGS[i], false, false, false, false, false, false)
end
end
--* Limbs data handling *--
---Set a limb and its dependend limbs as cut
---@param limbName string
---@param amputationStatus amputationTable {isOperated, isCicatrized, isCauterized}
---@param surgeonFactor number
function ModDataHandler:setCutLimb(limbName, amputationStatus, surgeonFactor)
local cicatrizationTime = -1
if amputationStatus.isCicatrized == false or amputationStatus.isCauterized == false then
cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor
end
---@type amputationTable
local params = {isCut = true, isInfected = false, isOperated = amputationStatus.isOperated, isCicatrized = amputationStatus.isCicatrized, isCauterized = amputationStatus.isCauterized, isDependant = false}
self:setLimbParams(limbName, params, cicatrizationTime)
local dependentParams = {isCut = true, isInfected = false, isDependant = true}
for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do
local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i]
-- We don't care about isOperated, isCicatrized and isCauterized since this is depending on another limb
self:setLimbParams(dependedLimbName, dependentParams, cicatrizationTime)
end
end
---Internal use only, set a limb data
---@param limbName string
---@param amputationStatus amputationTable {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant}
---@param cicatrizationTime integer
---@private
function ModDataHandler:setLimbParams(limbName, amputationStatus, cicatrizationTime)
local limbData = self.playerObj:getModData()[StaticData.MOD_NAME][limbName]
if amputationStatus.isCut ~= nil then
limbData.isCut = amputationStatus.isCut
end
if amputationStatus.isInfected ~= nil then
limbData.isInfected = amputationStatus.isInfected
end
if amputationStatus.isOperated ~= nil then
limbData.isOperated = amputationStatus.isOperated
end
if amputationStatus.isCicatrized ~= nil then
limbData.isCicatrized = amputationStatus.isCicatrized
end
if amputationStatus.isCauterized ~= nil then
limbData.isCauterized = amputationStatus.isCauterized
end
if amputationStatus.isDependant ~= nil then
limbData.isDependant = amputationStatus.isDependant
end
if cicatrizationTime ~= nil then
limbData.cicatrizationTime = cicatrizationTime
end
end
return ModDataHandler