Files
The-Only-Cure/media/lua/client/TOC_main.lua
2023-01-09 22:01:35 +01:00

178 lines
8.0 KiB
Lua

local function dropItem(player, modData)
if (modData.TOC.RightHand.IsCut and not (modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped)) or (modData.TOC.RightForearm.IsCut and not modData.TOC.RightForearm.IsEquiped) then
if player:getPrimaryHandItem() ~= nil then
if player:getPrimaryHandItem():getName() ~= "Bare Hands" then player:dropHandItems() end
end
end
if (modData.TOC.LeftHand.IsCut and not (modData.TOC.LeftHand.IsEquiped or modData.TOC.LeftForearm.IsEquiped)) or (modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftForearm.IsEquiped) then
if player:getSecondaryHandItem() ~= nil then
if player:getSecondaryHandItem():getName() ~= "Bare Hands" then player:dropHandItems() end
end
end
end
local function everyOneMinute()
local player = getPlayer();
local modData = player:getModData();
if modData.TOC ~= nil then
dropItem(player, modData);
CheckIfInfect(player, modData);
UpdatePlayerHealth(player, modData);
end
end
local function everyTenMinutes()
local player = getPlayer()
local modData = player:getModData()
if modData.TOC ~= nil then
local names = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
--Augmente l'xp si equip
if modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped then player:getXp():AddXP(Perks.RightHand, 4) end
if modData.TOC.LeftHand.IsEquiped or modData.TOC.LeftForearm.IsEquiped then player:getXp():AddXP(Perks.LeftHand, 4) end
--Reduit le temps de cicatri restant
for i,name in pairs(names) do
if modData.TOC[name].IsCut and not modData.TOC[name].IsCicatrized then
if modData.TOC[name].IsOperated then
modData.TOC[name].CicaTimeLeft = modData.TOC[name].CicaTimeLeft - 1;
else
modData.TOC[name].CicaTimeLeft = modData.TOC[name].CicaTimeLeft - 10;
player:transmitModData()
end
end
end
end
local function initVariable(_, player)
local modData = player:getModData()
if modData.TOC == nil then
modData.TOC = {};
modData.TOC.RightHand = {};
modData.TOC.RightForearm = {};
modData.TOC.RightArm = {};
modData.TOC.LeftHand = {};
modData.TOC.LeftForearm = {};
modData.TOC.LeftArm = {};
modData.TOC.RightHand.IsCut = false;
modData.TOC.RightForearm.IsCut = false;
modData.TOC.RightArm.IsCut = false;
modData.TOC.LeftHand.IsCut = false;
modData.TOC.LeftForearm.IsCut = false;
modData.TOC.LeftArm.IsCut = false;
modData.TOC.RightHand.IsInfected = false;
modData.TOC.RightForearm.IsInfected = false;
modData.TOC.RightArm.IsInfected = false;
modData.TOC.LeftHand.IsInfected = false;
modData.TOC.LeftForearm.IsInfected = false;
modData.TOC.LeftArm.IsInfected = false;
modData.TOC.RightHand.IsOperated = false;
modData.TOC.RightForearm.IsOperated = false;
modData.TOC.RightArm.IsOperated = false;
modData.TOC.LeftHand.IsOperated = false;
modData.TOC.LeftForearm.IsOperated = false;
modData.TOC.LeftArm.IsOperated = false;
modData.TOC.RightHand.IsCicatrized = false;
modData.TOC.RightForearm.IsCicatrized = false;
modData.TOC.RightArm.IsCicatrized = false;
modData.TOC.LeftHand.IsCicatrized = false;
modData.TOC.LeftForearm.IsCicatrized = false;
modData.TOC.LeftArm.IsCicatrized = false;
modData.TOC.RightHand.IsEquiped = false;
modData.TOC.RightForearm.IsEquiped = false;
modData.TOC.RightArm.IsEquiped = false;
modData.TOC.LeftHand.IsEquiped = false;
modData.TOC.LeftForearm.IsEquiped = false;
modData.TOC.LeftArm.IsEquiped = false;
modData.TOC.RightHand.IsBurn = false;
modData.TOC.RightForearm.IsBurn = false;
modData.TOC.RightArm.IsBurn = false;
modData.TOC.LeftHand.IsBurn = false;
modData.TOC.LeftForearm.IsBurn = false;
modData.TOC.LeftArm.IsBurn = false;
modData.TOC.RightHand.EquipFact = 1.0;
modData.TOC.RightForearm.EquipFact = 1.0;
modData.TOC.RightArm.EquipFact = 1.0;
modData.TOC.LeftHand.EquipFact = 1.0;
modData.TOC.LeftForearm.EquipFact = 1.0;
modData.TOC.LeftArm.EquipFact = 1.0;
modData.TOC.RightHand.Equip_mat_id = nil;
modData.TOC.RightForearm.Equip_mat_id = nil;
modData.TOC.RightArm.Equip_mat_id = nil;
modData.TOC.LeftHand.Equip_mat_id = nil;
modData.TOC.LeftForearm.Equip_mat_id = nil;
modData.TOC.LeftArm.Equip_mat_id = nil;
modData.TOC.RightHand.CicaTimeLeft = 0;
modData.TOC.RightForearm.CicaTimeLeft = 0;
modData.TOC.RightArm.CicaTimeLeft = 0;
modData.TOC.LeftHand.CicaTimeLeft = 0;
modData.TOC.LeftForearm.CicaTimeLeft = 0;
modData.TOC.LeftArm.CicaTimeLeft = 0;
modData.TOC.RightHand.ToDisplay = false;
modData.TOC.RightForearm.ToDisplay = false;
modData.TOC.RightArm.ToDisplay = false;
modData.TOC.LeftHand.ToDisplay = false;
modData.TOC.LeftForearm.ToDisplay = false;
modData.TOC.LeftArm.ToDisplay = false;
modData.TOC.InitDone = true;
modData.TOC.OtherBody_IsInfected = false;
if player:HasTrait("amputee1") then
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noHand");
player:setWornItem(cloth:getBodyLocation(), cloth);
modData.TOC.LeftHand.IsCut=true; modData.TOC.LeftHand.IsOperated=true; modData.TOC.LeftHand.ToDisplay=true; modData.TOC.LeftHand.IsCicatrized=true;
player:getInventory():AddItem("TOC.MetalHook");
end
if player:HasTrait("amputee2") then
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noForearm");
player:setWornItem(cloth:getBodyLocation(), cloth);
modData.TOC.LeftHand.IsCut=true; modData.TOC.LeftHand.IsOperated=true;
modData.TOC.LeftForearm.IsCut=true; modData.TOC.LeftForearm.IsOperated=true; modData.TOC.LeftForearm.ToDisplay=true; modData.TOC.LeftForearm.IsCicatrized=true;
player:getInventory():AddItem("TOC.MetalHook");
end
if player:HasTrait("amputee3") then
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noArm");
player:setWornItem(cloth:getBodyLocation(), cloth);
modData.TOC.LeftHand.IsCut=true; modData.TOC.LeftHand.IsOperated=true;
modData.TOC.LeftForearm.IsCut=true; modData.TOC.LeftForearm.IsOperated=true;
modData.TOC.LeftArm.IsCut=true; modData.TOC.LeftArm.IsOperated=true; modData.TOC.LeftArm.ToDisplay=true; modData.TOC.LeftArm.IsCicatrized=true;
player:getInventory():AddItem("TOC.MetalHook");
end
player:transmitModData()
end
end
local function initTOCTraits()
local amp1 = TraitFactory.addTrait("amputee1", getText("UI_trait_Amputee1"), -8, getText("UI_trait_Amputee1desc"), false, false);
amp1:addXPBoost(Perks.LeftHand, 4);
local amp2 = TraitFactory.addTrait("amputee2", getText("UI_trait_Amputee2"), -10, getText("UI_trait_Amputee2desc"), false, false);
amp2:addXPBoost(Perks.LeftHand, 4);
local amp3 = TraitFactory.addTrait("amputee3", getText("UI_trait_Amputee3"), -20, getText("UI_trait_Amputee3desc"), false, false);
amp3:addXPBoost(Perks.LeftHand, 4);
TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false);
TraitFactory.setMutualExclusive("amputee1", "amputee2");
TraitFactory.setMutualExclusive("amputee1", "amputee3");
TraitFactory.setMutualExclusive("amputee2", "amputee3");
end
Events.EveryHours.Add(everyHours);
Events.EveryTenMinutes.Add(everyTenMinutes);
Events.EveryOneMinute.Add(everyOneMinute);
Events.OnCreatePlayer.Add(initVariable);
Events.OnGameBoot.Add(initTOCTraits);