Files
The-Only-Cure/media/lua/client/TOC_ModDataHandler.lua
2023-11-06 19:22:56 +01:00

134 lines
4.4 KiB
Lua

local StaticData = require("TOC_StaticData")
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---@alias amputationTable { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean? }
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-- TODO This class should handle all the stuff related to the mod data
---@class ModDataHandler
---@field playerObj IsoPlayer
local ModDataHandler = {}
---@param playerObj IsoPlayer
---@return ModDataHandler
function ModDataHandler:new(playerObj)
local o = {}
setmetatable(o, self)
self.__index = self
o.playerObj = playerObj
ModDataHandler.instance = o
return o
end
---Setup a newly instanced ModDataHandler
function ModDataHandler:setup()
local modData = self.playerObj:getModData()[StaticData.MOD_NAME]
if modData == nil or modData.Hand_L == nil or modData.Hand_L.isCut == nil then
self:createData()
end
-- TODO Check compatibility or do we just skip it at this point?
end
function ModDataHandler:createData()
print("TOC: createData")
local modData = self.playerObj:getModData()
modData[StaticData.MOD_NAME] = {}
---@type amputationTable
local defaultParams = {isCut = false, isInfected = false, isOperated = false, isCicatrized = false, isCauterized = false, isDependant = false}
local test = StaticData.LIMBS_STRINGS
-- Initialize limbs
for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i]
modData[StaticData.MOD_NAME][limbName] = {}
self:setLimbParams(StaticData.LIMBS_STRINGS[i], defaultParams, 0)
end
end
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--* Setters *--
---Set isCut
---@param limbName string
---@param isCut boolean
function ModDataHandler:setIsCut(limbName, isCut)
self.playerObj:getModData()[StaticData.MOD_NAME][limbName].isCut = isCut
end
---Set isInfected
---@param limbName string
---@param isInfected boolean
function ModDataHandler:setIsInfected(limbName, isInfected)
self.playerObj:getModData()[StaticData.MOD_NAME][limbName].isInfected = isInfected
end
-----------------
--* Getters *--
---Get isCut
---@param limbName string
---@return boolean
function ModDataHandler:getIsCut(limbName)
return self.playerObj:getModData()[StaticData.MOD_NAME][limbName].isCut
end
--* Limbs data handling *--
---Set a limb and its dependend limbs as cut
---@param limbName string
---@param isOperated boolean
---@param isCicatrized boolean
---@param isCauterized boolean
---@param surgeonFactor number?
function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauterized, surgeonFactor)
local cicatrizationTime = 0
if isCicatrized == false or isCauterized == false then
cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor
end
---@type amputationTable
local params = {isCut = true, isInfected = false, isOperated = isOperated, isCicatrized = isCicatrized, isCauterized = isCauterized, isDependant = false}
self:setLimbParams(limbName, params, cicatrizationTime)
for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do
local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i]
-- We don't care about isOperated, isCicatrized, isCauterized since this is depending on another limb
-- Same story for cicatrizationTime, which will be 0
self:setLimbParams(dependedLimbName, {isCut = true, isInfected = false, isDependant = true}, 0)
end
end
---Internal use only, set a limb data
---@param limbName string
---@param ampStatus amputationTable {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant}
---@param cicatrizationTime integer?
---@private
function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime)
local limbData = self.playerObj:getModData()[StaticData.MOD_NAME][limbName]
if ampStatus.isCut ~= nil then limbData.isCut = ampStatus.isCut end
if ampStatus.isInfected ~= nil then limbData.isInfected = ampStatus.isInfected end
if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end
if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end
if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end
if ampStatus.isDependant ~= nil then limbData.isDependant = ampStatus.isDependant end
if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end
end
return ModDataHandler