Compare commits
78 Commits
v2.1.5
...
dev-bandag
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3
.gitignore
vendored
@@ -1 +1,2 @@
|
||||
.vscode
|
||||
dev_stuff/gen_amp_textures/.venv
|
||||
dev_stuff/gen_amp_textures/output
|
||||
37
.vscode/settings.json
vendored
@@ -1,16 +1,27 @@
|
||||
{
|
||||
"todo-tree.tree.scanMode": "workspace",
|
||||
"mod_id": "3236152598",
|
||||
"zomboid_user_folder": "C:/Users/picch/Zomboid",
|
||||
"zomboid_folder": "E:\\Steam\\steamapps\\common\\ProjectZomboid",
|
||||
"zomboid_server_folder": "E:\\Steam\\steamapps\\common\\Project Zomboid Dedicated Server",
|
||||
"Lua.diagnostics.globals": [
|
||||
"ModOptions",
|
||||
"zombie",
|
||||
"_"
|
||||
"Lua.workspace.library": [
|
||||
"${addons}/umbrella-unstable/module/library"
|
||||
],
|
||||
"Lua.format.defaultConfig": {
|
||||
"indent_style": "space",
|
||||
"indent_size": "2"
|
||||
}
|
||||
"Lua.runtime.version": "Lua 5.1",
|
||||
"Lua.runtime.path": [
|
||||
"?.lua",
|
||||
"?/init.lua",
|
||||
"server/?.lua"
|
||||
],
|
||||
"Lua.completion.requireSeparator": "/",
|
||||
"Lua.runtime.builtin": {
|
||||
"debug": "disable",
|
||||
"io": "disable",
|
||||
"package": "disable"
|
||||
},
|
||||
"Lua.workspace.checkThirdParty": false,
|
||||
"Lua.workspace.ignoreDir": [
|
||||
".vscode",
|
||||
"dev_stuff",
|
||||
"workshop_files"
|
||||
],
|
||||
"Lua.diagnostics.globals": [
|
||||
"FHSwapHandsAction",
|
||||
"timer"
|
||||
]
|
||||
}
|
||||
128
.vscode/tasks.json
vendored
@@ -6,74 +6,110 @@
|
||||
{
|
||||
"label": "Create Workshop folder",
|
||||
"type": "shell",
|
||||
"options": {"statusbar": {"label": "$(combine) Assemble Mod"}},
|
||||
"command": "python ${config:zomboid_user_folder}/PaosCrap/make_workshop_pack.py picch ${workspaceFolderBasename}",
|
||||
"options": {"statusbar": {"label": "$(combine) Assemble Mod - B42"}},
|
||||
"command": "python ${config:zomboid_user_folder}/PaosCrap/make_workshop_pack.py \"42\" \"picch\" \"${workspaceFolderBasename}\" \"\"",
|
||||
},
|
||||
{
|
||||
"label": "Create Workshop folder",
|
||||
"type": "shell",
|
||||
"options": {"statusbar": {"label": "$(combine) Assemble Mod - B41"}},
|
||||
"command": "python ${config:zomboid_user_folder}/PaosCrap/make_workshop_pack.py \"41\" \"picch\" \"${workspaceFolderBasename}\" \"\"",
|
||||
},
|
||||
{
|
||||
"label": "Create Workshop folder",
|
||||
"type": "shell",
|
||||
"options": {"statusbar": {"label": "$(combine) Assemble Mod (Test)"}},
|
||||
"command": "python ${config:zomboid_user_folder}/PaosCrap/make_workshop_pack.py \"picch\" \"${workspaceFolderBasename}\" \"test\"",
|
||||
},
|
||||
{
|
||||
"label": "Bump Mod Version",
|
||||
"type": "shell",
|
||||
"options": {"statusbar": {"label": "$(arrow-up) Bump Mod Version"}},
|
||||
"command": "python ${config:zomboid_user_folder}/PaosCrap/bump_version.py media/lua/client/TOC/Main.lua",
|
||||
"command": "python ${config:zomboid_user_folder}/PaosCrap/bump_version.py common/media/lua/client/TOC/Main.lua",
|
||||
},
|
||||
{
|
||||
"label": "Run Zomboid Debug No Steam",
|
||||
"label": "Run Zomboid Debug No Steam (42)",
|
||||
"type": "shell",
|
||||
"presentation": {
|
||||
"group": "groupZomboid"
|
||||
},
|
||||
"command": "\"${config:zomboid_folder}\\ProjectZomboid64 - nosteam-debug.bat\"",
|
||||
"options": {"statusbar": {"label": "$(run) Zomboid client"}},
|
||||
"command": "\"${config:zomboid_folder_b42}\\ProjectZomboid64 - nosteam-debug 42.bat\"",
|
||||
"options": {"statusbar": {"label": "$(run) Zomboid client (42)"}},
|
||||
"problemMatcher": [
|
||||
"$eslint-stylish"
|
||||
]
|
||||
},
|
||||
{
|
||||
"label": "Run Zomboid Debug No Steam 2",
|
||||
"label": "Run Zomboid Debug No Steam (41)",
|
||||
"type": "shell",
|
||||
"command": "\"${config:zomboid_folder}\\ProjectZomboid64 - nosteam-debug.bat\"",
|
||||
"options": {"statusbar": {"hide": true}},
|
||||
|
||||
"problemMatcher": [
|
||||
"$eslint-stylish"
|
||||
]
|
||||
},
|
||||
{
|
||||
"label": "Run two instances of Zomboid Debug No Steam",
|
||||
"options": {"statusbar": {"label": "$(run-all) Two Zomboid Clients"}},
|
||||
"presentation": {
|
||||
"reveal": "always",
|
||||
"panel": "new"
|
||||
"group": "groupZomboid"
|
||||
},
|
||||
"dependsOn": [
|
||||
"Run Zomboid Debug No Steam", "Run Zomboid Debug No Steam 2"],
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run Zomboid Test Server",
|
||||
"options": {"statusbar": {"label": "$(run) Zomboid Server (TOC)"}},
|
||||
"type": "shell",
|
||||
"command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC",
|
||||
"command": "\"${config:zomboid_folder_b41}\\ProjectZomboid64 - nosteam-debug.bat\"",
|
||||
"options": {"statusbar": {"label": "$(run) Zomboid client (41)"}},
|
||||
"problemMatcher": [
|
||||
"$eslint-stylish"
|
||||
]
|
||||
},
|
||||
{
|
||||
"label": "Run Zomboid Test Server 2",
|
||||
"options": {"statusbar": {"label": "$(run) Zomboid Server (TOC+FH+BH)"}},
|
||||
"type": "shell",
|
||||
"command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC_FH_BH",
|
||||
"problemMatcher": [
|
||||
"$eslint-stylish"
|
||||
]
|
||||
},
|
||||
{
|
||||
"label": "Run Zomboid Test Server 3",
|
||||
"options": {"statusbar": {"label": "$(run) Zomboid Server (TOC+FH+BH+iMedsFixed)"}},
|
||||
"type": "shell",
|
||||
"command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC_FH_BH_imeds",
|
||||
"problemMatcher": [
|
||||
"$eslint-stylish"
|
||||
]
|
||||
}
|
||||
// {
|
||||
// "label": "Run Zomboid Debug No Steam",
|
||||
// "type": "shell",
|
||||
// "presentation": {
|
||||
// "group": "groupZomboid"
|
||||
// },
|
||||
// "command": "\"${config:zomboid_folder}\\ProjectZomboid64 - nosteam-debug.bat\"",
|
||||
// "options": {"statusbar": {"label": "$(run) Zomboid client"}},
|
||||
// "problemMatcher": [
|
||||
// "$eslint-stylish"
|
||||
// ]
|
||||
// },
|
||||
// {
|
||||
// "label": "Run Zomboid Debug No Steam 2",
|
||||
// "type": "shell",
|
||||
// "command": "\"${config:zomboid_folder}\\ProjectZomboid64 - nosteam-debug.bat\"",
|
||||
// "options": {"statusbar": {"hide": true}},
|
||||
|
||||
// "problemMatcher": [
|
||||
// "$eslint-stylish"
|
||||
// ]
|
||||
// },
|
||||
// {
|
||||
// "label": "Run two instances of Zomboid Debug No Steam",
|
||||
// "options": {"statusbar": {"label": "$(run-all) Two Zomboid Clients"}},
|
||||
// "presentation": {
|
||||
// "reveal": "always",
|
||||
// "panel": "new"
|
||||
// },
|
||||
// "dependsOn": [
|
||||
// "Run Zomboid Debug No Steam", "Run Zomboid Debug No Steam 2"],
|
||||
// "problemMatcher": []
|
||||
// },
|
||||
// {
|
||||
// "label": "Run Zomboid Test Server",
|
||||
// "options": {"statusbar": {"label": "$(run) Zomboid Server (TOC)"}},
|
||||
// "type": "shell",
|
||||
// "command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC",
|
||||
// "problemMatcher": [
|
||||
// "$eslint-stylish"
|
||||
// ]
|
||||
// },
|
||||
// {
|
||||
// "label": "Run Zomboid Test Server 2",
|
||||
// "options": {"statusbar": {"label": "$(run) Zomboid Server (TOC+FH+BH)"}},
|
||||
// "type": "shell",
|
||||
// "command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC_FH_BH",
|
||||
// "problemMatcher": [
|
||||
// "$eslint-stylish"
|
||||
// ]
|
||||
// },
|
||||
// {
|
||||
// "label": "Run Zomboid Test Server 3",
|
||||
// "options": {"statusbar": {"label": "$(run) Zomboid Server (TOC+FH+BH+iMedsFixed)"}},
|
||||
// "type": "shell",
|
||||
// "command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC_FH_BH_imeds",
|
||||
// "problemMatcher": [
|
||||
// "$eslint-stylish"
|
||||
// ]
|
||||
// }
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
local LimitActionsController = require("TOC/Controllers/LimitActionsController") -- declared in common
|
||||
local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
|
||||
|
||||
local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:isValid()
|
||||
-- TOC_DEBUG.print("Inside ISClothingExtraAction:isValid 42")
|
||||
-- TOC_DEBUG.print(OverridenMethodsArchive.Get("ISClothingExtraAction_isValid"))
|
||||
return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
|
||||
end
|
||||
40
42/media/lua/client/TOC-42/Handlers/ProsthesisHandler.lua
Normal file
@@ -0,0 +1,40 @@
|
||||
local ProsthesisHandler = require("TOC/Handlers/ProsthesisHandler") -- declared in common
|
||||
local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
|
||||
|
||||
|
||||
|
||||
local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:isValid()
|
||||
local isEquippable = og_ISClothingExtraAction_isValid(self)
|
||||
-- self.extra is a string, not the item
|
||||
local testItem = instanceItem(self.extra)
|
||||
return ProsthesisHandler.Validate(testItem, isEquippable)
|
||||
end
|
||||
|
||||
|
||||
local og_ISClothingExtraAction_perform = OverridenMethodsArchive.Get("ISClothingExtraAction_perform")
|
||||
function ISClothingExtraAction:perform()
|
||||
local extraItem = instanceItem(self.extra)
|
||||
ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
|
||||
og_ISClothingExtraAction_perform(self)
|
||||
end
|
||||
|
||||
|
||||
local og_ISUnequipAction_complete = ISUnequipAction.complete
|
||||
function ISUnequipAction:complete()
|
||||
-- Horrendous workaround. For B42, as of now, it will basically happen two times, once with :perform and once with :complete. Shouldn't
|
||||
-- matter for performance but it's really ugly.
|
||||
-- local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
|
||||
-- local group
|
||||
-- if isProst then
|
||||
-- group = BodyLocations.getGroup("Human")
|
||||
-- group:setMultiItem("TOC_ArmProst", false)
|
||||
-- end
|
||||
og_ISUnequipAction_complete(self)
|
||||
|
||||
-- if isProst then
|
||||
-- group:setMultiItem("TOC_ArmProst", true)
|
||||
-- end
|
||||
|
||||
end
|
||||
53
42/media/scripts/TOC_recipes.txt
Normal file
@@ -0,0 +1,53 @@
|
||||
module TOC
|
||||
{
|
||||
imports
|
||||
{
|
||||
Base
|
||||
}
|
||||
/*************Craft Prosthetics*******************/
|
||||
craftRecipe Craft Prosthetic Arm
|
||||
{
|
||||
timedAction = BuildMetalStructureSmall,
|
||||
Time = 150,
|
||||
Tags = InHandCraft,
|
||||
category = Welding,
|
||||
NeedToBeLearn = false,
|
||||
SkillRequired = MetalWelding:4,
|
||||
xpAward = MetalWelding:50,
|
||||
inputs
|
||||
{
|
||||
item 4 [MetalPipe],
|
||||
item 2 [Plank],
|
||||
item 4 [Base.BlowTorch] flags[DontRecordInput],
|
||||
item 4 [Base.WeldingRods] flags[DontRecordInput],
|
||||
|
||||
}
|
||||
outputs
|
||||
{
|
||||
item 1 TOC.Prost_NormalArm_L,
|
||||
}
|
||||
}
|
||||
|
||||
craftRecipe Craft Prosthetic Hook
|
||||
{
|
||||
timedAction = BuildMetalStructureSmall,
|
||||
Time = 100,
|
||||
Tags = InHandCraft,
|
||||
category = Welding,
|
||||
NeedToBeLearn = false,
|
||||
SkillRequired = MetalWelding:2,
|
||||
xpAward = MetalWelding:30,
|
||||
inputs
|
||||
{
|
||||
item 2 [MetalPipe],
|
||||
item 1 [Plank],
|
||||
item 4 [Base.BlowTorch] flags[DontRecordInput],
|
||||
item 2 [Base.WeldingRods] flags[DontRecordInput],
|
||||
|
||||
}
|
||||
outputs
|
||||
{
|
||||
item 1 TOC.Prost_HookArm_L,
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
42/media/ui/Female/ForeArm_L.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
42/media/ui/Female/ForeArm_R.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
42/media/ui/Female/Hand_L.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/Female/Hand_R.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/Female/UpperArm_L.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/Female/UpperArm_R.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/Male/ForeArm_L.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/Male/ForeArm_R.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
42/media/ui/Male/Hand_L.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
42/media/ui/Male/Hand_R.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
42/media/ui/Male/UpperArm_L.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
42/media/ui/Male/UpperArm_R.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/test_pattern.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
11
42/mod.info
Normal file
@@ -0,0 +1,11 @@
|
||||
name=The Only Cure
|
||||
poster=poster.png
|
||||
description=You've been bitten. You have only two choices.
|
||||
id=TheOnlyCure
|
||||
icon=icon.png
|
||||
url=https://github.com/ZioPao/The-Only-Cure
|
||||
modversion=2.2.2
|
||||
versionMin=42.6
|
||||
|
||||
loadModAfter=\FancyHandwork,\BrutalHandwork,\TwoWeaponsOnBackRework
|
||||
incompatible=\BB_FirstAidOverhaul
|
||||
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
}
|
||||
@@ -7,9 +7,10 @@
|
||||
<m_AllowRandomHue>false</m_AllowRandomHue>
|
||||
<m_AllowRandomTint>false</m_AllowRandomTint>
|
||||
|
||||
<m_Masks>3</m_Masks>
|
||||
<m_Masks>4</m_Masks>
|
||||
<m_Masks>3</m_Masks>
|
||||
|
||||
<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
|
||||
|
||||
|
||||
<!-- HUMAN -->
|
||||
@@ -10,6 +10,8 @@
|
||||
<m_Masks>5</m_Masks>
|
||||
<m_Masks>6</m_Masks>
|
||||
|
||||
<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
|
||||
|
||||
<!-- HUMAN -->
|
||||
<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
|
||||
39
common/media/clothing/clothingItems/Amputation_Hand_L.xml
Normal file
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<clothingItem>
|
||||
<m_MaleModel>Amputation\Amputation_Left_Hand_Male</m_MaleModel>
|
||||
<m_FemaleModel>Amputation\Amputation_Left_Hand_Female</m_FemaleModel>
|
||||
<m_GUID>2de93af2-b7a8-4c04-84d1-28d92cce8a0f</m_GUID>
|
||||
<m_Static>false</m_Static>
|
||||
<m_AllowRandomHue>false</m_AllowRandomHue>
|
||||
<m_AllowRandomTint>false</m_AllowRandomTint>
|
||||
<m_Masks>4</m_Masks>
|
||||
<!-- <m_MasksFolder>none</m_MasksFolder> -->
|
||||
|
||||
<!-- HUMAN -->
|
||||
<textureChoices>Amputations\Human\Hand\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\Human\Hand\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin05_hairy_b</textureChoices>
|
||||
|
||||
<!-- HUMAN AFTER CICATRIZATION -->
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
<textureChoices>Body\MaleBody03</textureChoices>
|
||||
<textureChoices>Body\MaleBody04</textureChoices>
|
||||
<textureChoices>Body\MaleBody05</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01a</textureChoices>
|
||||
<textureChoices>Body\MaleBody02a</textureChoices>
|
||||
<textureChoices>Body\MaleBody03a</textureChoices>
|
||||
<textureChoices>Body\MaleBody04</textureChoices>
|
||||
<textureChoices>Body\MaleBody05a</textureChoices>
|
||||
|
||||
</clothingItem>
|
||||
37
common/media/clothing/clothingItems/Amputation_Hand_R.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<clothingItem>
|
||||
<m_MaleModel>Amputation\Amputation_Right_Hand_Male</m_MaleModel>
|
||||
<m_FemaleModel>Amputation\Amputation_Right_Hand_Female</m_FemaleModel>
|
||||
<m_GUID>f114e53a-b92e-4639-8d8c-2b43ab981885</m_GUID>
|
||||
<m_Static>false</m_Static>
|
||||
<m_AllowRandomHue>false</m_AllowRandomHue>
|
||||
<m_AllowRandomTint>false</m_AllowRandomTint>
|
||||
<m_Masks>6</m_Masks>
|
||||
<!-- <m_MasksFolder>none</m_MasksFolder> -->
|
||||
|
||||
<!-- HUMAN -->
|
||||
<textureChoices>Amputations\Human\Hand\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\Human\Hand\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Hand\skin05_hairy_b</textureChoices>
|
||||
|
||||
<!-- HUMAN AFTER CICATRIZATION -->
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
<textureChoices>Body\MaleBody03</textureChoices>
|
||||
<textureChoices>Body\MaleBody04</textureChoices>
|
||||
<textureChoices>Body\MaleBody05</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01a</textureChoices>
|
||||
<textureChoices>Body\MaleBody02a</textureChoices>
|
||||
<textureChoices>Body\MaleBody03a</textureChoices>
|
||||
<textureChoices>Body\MaleBody04</textureChoices>
|
||||
<textureChoices>Body\MaleBody05a</textureChoices>
|
||||
</clothingItem>
|
||||
@@ -9,6 +9,8 @@
|
||||
<m_Masks>3</m_Masks>
|
||||
<m_Masks>4</m_Masks>
|
||||
|
||||
<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
|
||||
|
||||
<!-- HUMAN -->
|
||||
<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Human\Upperarm\skin02_b</textureChoices>
|
||||
@@ -8,6 +8,7 @@
|
||||
<m_AllowRandomTint>false</m_AllowRandomTint>
|
||||
<m_Masks>5</m_Masks>
|
||||
<m_Masks>6</m_Masks>
|
||||
<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
|
||||
|
||||
<!-- HUMAN -->
|
||||
<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
|
||||
15
common/media/clothing/clothingItems/Bandage_LeftLowerArm.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<clothingItem>
|
||||
<m_MaleModel></m_MaleModel>
|
||||
<m_FemaleModel></m_FemaleModel>
|
||||
<m_GUID>c99332ec-18fa-4d37-9049-9e6f6f7468e5</m_GUID>
|
||||
<m_Static>false</m_Static>
|
||||
<m_AllowRandomHue>false</m_AllowRandomHue>
|
||||
<m_AllowRandomTint>false</m_AllowRandomTint>
|
||||
<m_AttachBone></m_AttachBone>
|
||||
<m_BaseTextures>bodydmg\malebody01_bandages_lower_left_arm</m_BaseTextures>
|
||||
<m_BaseTextures>Amputations\Bandages\MaleBody01_bandages_lower_left_arm</m_BaseTextures>
|
||||
<m_BaseTextures>Amputations\Bandages\test</m_BaseTextures>
|
||||
|
||||
|
||||
</clothingItem>
|
||||
@@ -31,6 +31,7 @@ local function AddAdminTocOptions(playerNum, context, worldobjects)
|
||||
end
|
||||
|
||||
|
||||
-- ugly This whole section should be done better
|
||||
for _, pl in pairs(players) do
|
||||
---@cast pl IsoPlayer
|
||||
|
||||
@@ -45,7 +46,6 @@ local function AddAdminTocOptions(playerNum, context, worldobjects)
|
||||
sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteInitialization,
|
||||
{ patientNum = clickedPlayerNum })
|
||||
else
|
||||
-- TODO ugly
|
||||
ClientRelayCommands.ReceiveExecuteInitialization()
|
||||
end
|
||||
end)
|
||||
@@ -65,7 +65,6 @@ local function AddAdminTocOptions(playerNum, context, worldobjects)
|
||||
{ patientNum = clickedPlayerNum, limbName = limbName })
|
||||
else
|
||||
ClientRelayCommands.ReceiveExecuteAmputationAction({surgeonNum=clickedPlayerNum, limbName=limbName, damagePlayer=false})
|
||||
-- todo ugly
|
||||
end
|
||||
|
||||
end)
|
||||
@@ -50,6 +50,10 @@ Compat.handlers = {
|
||||
['iMedsFixed'] = {
|
||||
fun = Compat.iMeds,
|
||||
isActive = false}
|
||||
|
||||
|
||||
|
||||
-- TODO Check if FirstAidOverhaul can be made compatible
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ local StaticData = require("TOC/StaticData")
|
||||
----------------
|
||||
|
||||
--- An instance will be abbreviated with dcInst
|
||||
|
||||
-- https://github.com/ZioPao/The-Only-Cure/issues/187
|
||||
|
||||
--- Handle all TOC mod data related stuff
|
||||
---@class DataController
|
||||
@@ -57,7 +57,6 @@ function DataController:setup(key)
|
||||
---@type tocModDataType
|
||||
self.tocData = {
|
||||
-- Generic stuff that does not belong anywhere else
|
||||
isInitializing = true,
|
||||
isIgnoredPartInfected = false,
|
||||
isAnyLimbCut = false,
|
||||
limbs = {},
|
||||
@@ -93,16 +92,16 @@ function DataController:setup(key)
|
||||
-- Sync with the server
|
||||
self:apply()
|
||||
|
||||
-- -- Disable lock
|
||||
-- self.tocData.isInitializing = false
|
||||
-- ModData.add(key, self.tocData)
|
||||
|
||||
triggerEvent("OnSetupTocData")
|
||||
end
|
||||
|
||||
---In case of desync between the table on ModData and the table here
|
||||
---@param tocData tocModDataType
|
||||
function DataController:applyOnlineData(tocData)
|
||||
if not tocData or not tocData.limbs then
|
||||
TOC_DEBUG.print("Received invalid tocData")
|
||||
return
|
||||
end
|
||||
local key = CommandsData.GetKey(self.username)
|
||||
ModData.add(key, tocData)
|
||||
self.tocData = ModData.get(key)
|
||||
@@ -229,12 +228,8 @@ end
|
||||
---@param limbName string
|
||||
---@return boolean
|
||||
function DataController:getIsCut(limbName)
|
||||
if not self.isDataReady then return false end
|
||||
if self.tocData.limbs[limbName] then
|
||||
return self.tocData.limbs[limbName].isCut
|
||||
else
|
||||
return false
|
||||
end
|
||||
if not self.isDataReady or not self.tocData or not self.tocData.limbs then return false end
|
||||
return self.tocData.limbs[limbName] and self.tocData.limbs[limbName].isCut or false
|
||||
end
|
||||
|
||||
---Get isVisible
|
||||
@@ -339,14 +334,11 @@ end
|
||||
---@param cicatrizationTime integer?
|
||||
function DataController:setLimbParams(limbName, ampStatus, cicatrizationTime)
|
||||
local limbData = self.tocData.limbs[limbName]
|
||||
if ampStatus.isCut ~= nil then limbData.isCut = ampStatus.isCut end
|
||||
if ampStatus.isInfected ~= nil then limbData.isInfected = ampStatus.isInfected end
|
||||
if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end
|
||||
if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end
|
||||
if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end
|
||||
if ampStatus.woundDirtyness ~= nil then limbData.woundDirtyness = ampStatus.woundDirtyness end
|
||||
if ampStatus.isVisible ~= nil then limbData.isVisible = ampStatus.isVisible end
|
||||
|
||||
for k, v in pairs(ampStatus) do
|
||||
if v ~= nil then
|
||||
limbData[k] = v
|
||||
end
|
||||
end
|
||||
if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end
|
||||
end
|
||||
|
||||
@@ -403,9 +395,6 @@ function DataController.ReceiveData(key, data)
|
||||
handler:setup(key)
|
||||
elseif data and data.limbs then
|
||||
-- Let's validate that the data structure is actually valid to prevent issues
|
||||
if data.isUpdateFromServer then
|
||||
TOC_DEBUG.print("Update from the server")
|
||||
end
|
||||
handler:applyOnlineData(data)
|
||||
elseif username == getPlayer():getUsername() then
|
||||
TOC_DEBUG.print("Trying to load local data or no data is available")
|
||||
@@ -17,7 +17,6 @@ ItemsController.Player = {}
|
||||
---@return number
|
||||
---@private
|
||||
function ItemsController.Player.GetAmputationTexturesIndex(playerObj, isCicatrized)
|
||||
-- FIX Broken
|
||||
local textureString = playerObj:getHumanVisual():getSkinTexture()
|
||||
local isHairy = textureString:sub(-1) == "a"
|
||||
|
||||
@@ -79,13 +78,16 @@ end
|
||||
---Deletes all the old amputation items, used for resets
|
||||
---@param playerObj IsoPlayer
|
||||
function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
|
||||
-- TODO Fix visual bug
|
||||
-- This part is a workaround for a pretty shitty implementation on the java side. Check ProsthesisHandler for more infos
|
||||
local group = BodyLocations.getGroup("Human")
|
||||
group:setMultiItem("TOC_Arm", false)
|
||||
group:setMultiItem("TOC_ArmProst", false)
|
||||
-- local group = BodyLocations.getGroup("Human")
|
||||
-- group:setMultiItem("TOC_Arm", false)
|
||||
-- group:setMultiItem("TOC_ArmProst", false)
|
||||
|
||||
for i = 1, #StaticData.LIMBS_STR do
|
||||
local limbName = StaticData.LIMBS_STR[i]
|
||||
|
||||
-- TODO Won't work with dedicated clothingItems for multi amps
|
||||
local clothItemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
|
||||
local clothItem = playerObj:getInventory():FindAndReturn(clothItemName)
|
||||
---@cast clothItem InventoryItem
|
||||
@@ -94,8 +96,8 @@ function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
|
||||
-- Reset model just in case
|
||||
playerObj:resetModel()
|
||||
|
||||
group:setMultiItem("TOC_Arm", true)
|
||||
group:setMultiItem("TOC_ArmProst", true)
|
||||
-- group:setMultiItem("TOC_Arm", true)
|
||||
-- group:setMultiItem("TOC_ArmProst", true)
|
||||
end
|
||||
|
||||
---Spawns and equips the correct amputation item to the player.
|
||||
@@ -5,14 +5,51 @@ local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
|
||||
local CommonMethods = require("TOC/CommonMethods")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
|
||||
local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
|
||||
-----------------
|
||||
---@class LimitActionsController
|
||||
local LimitActionsController = {}
|
||||
|
||||
|
||||
--* TIMED ACTIONS *--
|
||||
-- We want to be able to modify how long actions are gonna take,
|
||||
-- depending on amputation status and kind of action. Also, when the
|
||||
-- player has not completely cicatrized their own wounds, and try to do any action with
|
||||
-- a prosthesis on, that can trigger random bleeds.
|
||||
--* DISABLE WEARING CERTAIN ITEMS WHEN NO LIMB
|
||||
|
||||
function LimitActionsController.CheckLimbFeasibility(limbName)
|
||||
local dcInst = DataController.GetInstance()
|
||||
local isFeasible = not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
|
||||
--TOC_DEBUG.print("isFeasible="..tostring(isFeasible))
|
||||
return isFeasible
|
||||
end
|
||||
|
||||
---@param obj any
|
||||
---@param wrappedFunc function
|
||||
---@param item InventoryItem
|
||||
---@return boolean
|
||||
function LimitActionsController.WrapClothingAction(obj, wrappedFunc, item)
|
||||
local isEquippable = wrappedFunc(obj)
|
||||
if not isEquippable then return isEquippable end
|
||||
|
||||
local itemBodyLoc = item:getBodyLocation()
|
||||
|
||||
local limbToCheck = StaticData.AFFECTED_BODYLOCS_TO_LIMBS_IND_STR[itemBodyLoc]
|
||||
if LimitActionsController.CheckLimbFeasibility(limbToCheck) then return isEquippable else return false end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- We need to override when the player changes key binds manually to be sure that TOC changes are re-applied
|
||||
local og_MainOptions_apply = MainOptions.apply
|
||||
function MainOptions:apply(closeAfter)
|
||||
og_MainOptions_apply(self, closeAfter)
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------
|
||||
--* TIMED ACTIONS
|
||||
--* We want to be able to modify how long actions are gonna take,
|
||||
--* depending on amputation status and kind of action. Also, when the
|
||||
--* player has not completely cicatrized their own wounds, and try to do any action with
|
||||
--* a prosthesis on, that can trigger random bleeds.
|
||||
|
||||
local function CheckHandFeasibility(limbName)
|
||||
TOC_DEBUG.print("Checking hand feasibility: " .. limbName)
|
||||
@@ -24,18 +61,18 @@ local function CheckHandFeasibility(limbName)
|
||||
end
|
||||
|
||||
|
||||
--* Time to perform actions overrides *--
|
||||
--* Time to perform actions overrides
|
||||
local og_ISBaseTimedAction_adjustMaxTime = ISBaseTimedAction.adjustMaxTime
|
||||
--- Adjust time
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISBaseTimedAction:adjustMaxTime(maxTime)
|
||||
local time = og_ISBaseTimedAction_adjustMaxTime(self, maxTime)
|
||||
|
||||
--TOC_DEBUG.print("Running override for adjustMaxTime")
|
||||
-- Exceptions handling, if we find that parameter then we just use the original time
|
||||
local actionsQueue = ISTimedActionQueue.getTimedActionQueue(getPlayer())
|
||||
|
||||
if actionsQueue and actionsQueue.current and actionsQueue.skipTOC then
|
||||
--TOC_DEBUG.print("Should skip TOC stuff")
|
||||
if actionsQueue and actionsQueue.current and actionsQueue.current.skipTOC then
|
||||
TOC_DEBUG.print("Should skip TOC stuff")
|
||||
return time
|
||||
end
|
||||
|
||||
@@ -78,37 +115,58 @@ function ISBaseTimedAction:adjustMaxTime(maxTime)
|
||||
return time
|
||||
end
|
||||
|
||||
--* Random bleeding during cicatrization + Perks leveling override *--
|
||||
--* Random bleeding during cicatrization + Perks leveling override
|
||||
local og_ISBaseTimedAction_perform = ISBaseTimedAction.perform
|
||||
--- After each action, level up perks
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISBaseTimedAction:perform()
|
||||
og_ISBaseTimedAction_perform(self)
|
||||
|
||||
TOC_DEBUG.print("Running ISBaseTimedAction.perform override")
|
||||
TOC_DEBUG.print("max time: " .. tostring(self.maxTime))
|
||||
|
||||
--TOC_DEBUG.print("Running ISBaseTimedAction.perform override")
|
||||
--TOC_DEBUG.print("max time: " .. tostring(self.maxTime))
|
||||
|
||||
local dcInst = DataController.GetInstance()
|
||||
if not dcInst:getIsAnyLimbCut() then return end
|
||||
if not dcInst:getIsAnyLimbCut() or self.noExp then return end
|
||||
|
||||
|
||||
--* LEVELING
|
||||
-- First check level of perks. if already at max, skip
|
||||
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
|
||||
local xp = self.maxTime / 100
|
||||
-- TODO Exp should be added while doing the action, not after it's done
|
||||
|
||||
-- Prevent xp from being negative and decreasing perks
|
||||
if xp < 0 then xp = 0 end
|
||||
for k, _ in pairs(amputatedLimbs) do
|
||||
local limbName = k
|
||||
|
||||
-- We're checking for only "visible" amputations to prevent from having bleeds everywhere
|
||||
if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
|
||||
local side = CommonMethods.GetSide(limbName)
|
||||
LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], xp)
|
||||
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
|
||||
TOC_DEBUG.print("Trying for bleed, player met the criteria")
|
||||
LocalPlayerController.TryRandomBleed(self.character, limbName)
|
||||
|
||||
local ampPerk = Perks["Side_" .. side]
|
||||
local ampPerkLevel = LocalPlayerController.playerObj:getPerkLevel(ampPerk)
|
||||
|
||||
if ampPerkLevel < 10 then
|
||||
--TOC_DEBUG.print("Levelling")
|
||||
LocalPlayerController.playerObj:getXp():AddXP(ampPerk, xp)
|
||||
end
|
||||
|
||||
|
||||
-- Level up prosthesis perk
|
||||
if dcInst:getIsProstEquipped(limbName) then
|
||||
LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], xp)
|
||||
local prostPerk = Perks["ProstFamiliarity"]
|
||||
local prostPerkLevel = LocalPlayerController.playerObj:getPerkLevel(prostPerk)
|
||||
if prostPerkLevel < 10 then
|
||||
LocalPlayerController.playerObj:getXp():AddXP(prostPerk, xp)
|
||||
end
|
||||
end
|
||||
|
||||
-- Bleeding when not cicatrized
|
||||
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
|
||||
--TOC_DEBUG.print("Trying for bleed, player met the criteria")
|
||||
LocalPlayerController.TryRandomBleed(self.character, limbName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -124,7 +182,7 @@ end
|
||||
--* Equipping items overrides *--
|
||||
local og_ISEquipWeaponAction_isValid = ISEquipWeaponAction.isValid
|
||||
---Add a condition to check the feasibility of having 2 handed weapons or if both arms are cut off
|
||||
---@return boolean
|
||||
---@return boolean?
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISEquipWeaponAction:isValid()
|
||||
local isValid = og_ISEquipWeaponAction_isValid(self)
|
||||
@@ -328,42 +386,30 @@ function ISWorldObjectContextMenu.createMenu(player, worldobjects, x, y, test)
|
||||
return ogContext
|
||||
end
|
||||
|
||||
--* DISABLE WEARING CERTAIN ITEMS WHEN NO LIMB
|
||||
|
||||
local function CheckLimbFeasibility(limbName)
|
||||
local dcInst = DataController.GetInstance()
|
||||
local isFeasible = not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
|
||||
--TOC_DEBUG.print("isFeasible="..tostring(isFeasible))
|
||||
return isFeasible
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
---@param obj any
|
||||
---@param wrappedFunc function
|
||||
---@param item InventoryItem
|
||||
---@return boolean
|
||||
local function WrapClothingAction(obj, wrappedFunc, item)
|
||||
local isEquippable = wrappedFunc(obj)
|
||||
if not isEquippable then return isEquippable end
|
||||
|
||||
local itemBodyLoc = item:getBodyLocation()
|
||||
|
||||
local limbToCheck = StaticData.AFFECTED_BODYLOCS_TO_LIMBS_IND_STR[itemBodyLoc]
|
||||
if CheckLimbFeasibility(limbToCheck) then return isEquippable else return false end
|
||||
end
|
||||
|
||||
|
||||
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
local og_ISWearClothing_isValid = ISWearClothing.isValid
|
||||
function ISWearClothing:isValid()
|
||||
return WrapClothingAction(self, og_ISWearClothing_isValid, self.item)
|
||||
return LimitActionsController.WrapClothingAction(self, og_ISWearClothing_isValid, self.item)
|
||||
end
|
||||
|
||||
local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
|
||||
|
||||
|
||||
local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Save("ISClothingExtraAction_isValid", ISClothingExtraAction.isValid)
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:isValid()
|
||||
return WrapClothingAction(self, og_ISClothingExtraAction_isValid, InventoryItemFactory.CreateItem(self.extra))
|
||||
return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, InventoryItemFactory.CreateItem(self.extra))
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--* Book exception for exp
|
||||
|
||||
local og_ISReadABook_perform = ISReadABook.perform
|
||||
function ISReadABook:perform()
|
||||
self.noExp = true
|
||||
og_ISReadABook_perform(self)
|
||||
|
||||
end
|
||||
|
||||
return LimitActionsController
|
||||
@@ -64,18 +64,18 @@ end
|
||||
---@param obj any self
|
||||
---@param wrappedFunc function
|
||||
function TourniquetController.WrapClothingAction(obj, wrappedFunc)
|
||||
local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
|
||||
local group
|
||||
if isTourniquet then
|
||||
group = BodyLocations.getGroup("Human")
|
||||
group:setMultiItem(TourniquetController.bodyLoc, false)
|
||||
end
|
||||
-- local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
|
||||
-- local group
|
||||
-- if isTourniquet then
|
||||
-- group = BodyLocations.getGroup("Human")
|
||||
-- group:setMultiItem(TourniquetController.bodyLoc, false)
|
||||
-- end
|
||||
|
||||
local ogValue = wrappedFunc(obj)
|
||||
|
||||
if isTourniquet then
|
||||
group:setMultiItem(TourniquetController.bodyLoc, true)
|
||||
end
|
||||
-- if isTourniquet then
|
||||
-- group:setMultiItem(TourniquetController.bodyLoc, true)
|
||||
-- end
|
||||
|
||||
return ogValue -- Needed for isValid
|
||||
end
|
||||
@@ -94,16 +94,19 @@ end
|
||||
|
||||
|
||||
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:perform()
|
||||
TourniquetController.WrapClothingAction(self, og_ISClothingExtraAction_perform)
|
||||
end
|
||||
|
||||
local og_ISWearClothing_isValid = ISWearClothing.isValid
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISWearClothing:isValid()
|
||||
return TourniquetController.WrapClothingAction(self, og_ISWearClothing_isValid)
|
||||
end
|
||||
|
||||
local og_ISUnequipAction_perform = ISUnequipAction.perform
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISUnequipAction:perform()
|
||||
return TourniquetController.WrapClothingAction(self, og_ISUnequipAction_perform)
|
||||
end
|
||||
@@ -23,7 +23,7 @@ end
|
||||
function CachedDataHandler.CalculateCacheableValues(username)
|
||||
CachedDataHandler.CalculateHighestAmputatedLimbs(username)
|
||||
if getPlayer():getUsername() == username then
|
||||
CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -130,14 +130,13 @@ function CachedDataHandler.GetHandFeasibility(side)
|
||||
|
||||
-- FIX horrendous workaround, but with a forced init we run the caching too early and it breaks this, setting it to nil.
|
||||
if CachedDataHandler.handFeasibility[side] == nil then
|
||||
CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
end
|
||||
|
||||
return CachedDataHandler.handFeasibility[side]
|
||||
end
|
||||
|
||||
|
||||
function CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
function CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
CachedDataHandler.CalculateHandFeasibility("Hand_L")
|
||||
CachedDataHandler.CalculateHandFeasibility("Hand_R")
|
||||
local interactStr = "Interact"
|
||||
@@ -151,13 +150,23 @@ function CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
if not CachedDataHandler.GetBothHandsFeasibility() then
|
||||
TOC_DEBUG.print("Disabling interact key")
|
||||
TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
|
||||
getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE)
|
||||
else
|
||||
TOC_DEBUG.print("Re-enabling interact key")
|
||||
TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
|
||||
|
||||
if StaticData.COMPAT_42 then
|
||||
getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE, 0, false, false, false)
|
||||
else
|
||||
getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE)
|
||||
|
||||
end
|
||||
else
|
||||
--TOC_DEBUG.print("Re-enabling interact key")
|
||||
--TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
|
||||
|
||||
if StaticData.COMPAT_42 then
|
||||
getCore():addKeyBinding(interactStr, CachedDataHandler.interactKey, 0, false, false, false)
|
||||
else
|
||||
getCore():addKeyBinding(interactStr, CachedDataHandler.interactKey)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CachedDataHandler.GetBothHandsFeasibility()
|
||||
@@ -165,3 +174,4 @@ function CachedDataHandler.GetBothHandsFeasibility()
|
||||
end
|
||||
|
||||
return CachedDataHandler
|
||||
|
||||
@@ -2,13 +2,15 @@ local CommonMethods = require("TOC/CommonMethods")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
local DataController = require("TOC/Controllers/DataController")
|
||||
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
|
||||
|
||||
local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
|
||||
-------------------------
|
||||
|
||||
---@class ProsthesisHandler
|
||||
local ProsthesisHandler = {}
|
||||
|
||||
local bodyLocArmProst = StaticData.MOD_BODYLOCS_BASE_IND_STR.TOC_ArmProst
|
||||
local bodyLocLegProst = StaticData.MOD_BODYLOCS_BASE_IND_STR.TOC_LegProst
|
||||
local bodylocArmProstBaseline = "TOC_ArmProst"
|
||||
--local bodyLocLegProst = "TOC_LegProst"
|
||||
|
||||
---Check if the following item is a prosthesis or not
|
||||
---@param item InventoryItem?
|
||||
@@ -21,7 +23,7 @@ function ProsthesisHandler.CheckIfProst(item)
|
||||
|
||||
return false
|
||||
end
|
||||
return item:getBodyLocation():contains(bodyLocArmProst)
|
||||
return item:getBodyLocation():contains(bodylocArmProstBaseline)
|
||||
end
|
||||
|
||||
---Get the grouping for the prosthesis
|
||||
@@ -31,13 +33,10 @@ function ProsthesisHandler.GetGroup(item)
|
||||
local fullType = item:getFullType()
|
||||
local side = CommonMethods.GetSide(fullType)
|
||||
|
||||
|
||||
local bodyLocation = item:getBodyLocation()
|
||||
local position
|
||||
if bodyLocation == bodyLocArmProst then
|
||||
if bodyLocation:contains(bodylocArmProstBaseline) then
|
||||
position = "Top_"
|
||||
elseif bodyLocation == bodyLocLegProst then
|
||||
position = "Bottom_"
|
||||
else
|
||||
TOC_DEBUG.print("Something is wrong, no position in this item")
|
||||
position = nil
|
||||
@@ -84,18 +83,11 @@ function ProsthesisHandler.SearchAndSetupProsthesis(item, isEquipping)
|
||||
dcInst:apply()
|
||||
|
||||
-- Calculates hands feasibility once again
|
||||
CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------
|
||||
--* Overrides *--
|
||||
|
||||
|
||||
---@param item InventoryItem
|
||||
---@param isEquippable boolean
|
||||
---@return unknown
|
||||
local function HandleProsthesisValidation(item, isEquippable)
|
||||
function ProsthesisHandler.Validate(item, isEquippable)
|
||||
local isProst = ProsthesisHandler.CheckIfProst(item)
|
||||
if not isProst then return isEquippable end
|
||||
|
||||
@@ -110,37 +102,56 @@ local function HandleProsthesisValidation(item, isEquippable)
|
||||
end
|
||||
|
||||
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
|
||||
-------------------------
|
||||
--* Overrides *--
|
||||
|
||||
|
||||
local og_ISWearClothing_isValid = ISWearClothing.isValid
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISWearClothing:isValid()
|
||||
local isEquippable = og_ISWearClothing_isValid(self)
|
||||
return HandleProsthesisValidation(self.item, isEquippable)
|
||||
return ProsthesisHandler.Validate(self.item, isEquippable)
|
||||
end
|
||||
|
||||
local og_ISWearClothing_perform = ISWearClothing.perform
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISWearClothing:perform()
|
||||
ProsthesisHandler.SearchAndSetupProsthesis(self.item, true)
|
||||
og_ISWearClothing_perform(self)
|
||||
end
|
||||
|
||||
local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Save("ISClothingExtraAction_isValid", ISClothingExtraAction.isValid)
|
||||
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:isValid()
|
||||
local isEquippable = og_ISClothingExtraAction_isValid(self)
|
||||
-- self.extra is a string, not the item
|
||||
|
||||
-- B42 Compatibility to add
|
||||
local testItem = InventoryItemFactory.CreateItem(self.extra)
|
||||
return HandleProsthesisValidation(testItem, isEquippable)
|
||||
return ProsthesisHandler.Validate(testItem, isEquippable)
|
||||
end
|
||||
|
||||
|
||||
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
|
||||
local og_ISClothingExtraAction_perform = OverridenMethodsArchive.Save("ISClothingExtraAction_perform", ISClothingExtraAction.perform)
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:perform()
|
||||
|
||||
|
||||
-- B42 Compatibility to add
|
||||
|
||||
local extraItem = InventoryItemFactory.CreateItem(self.extra)
|
||||
ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
|
||||
og_ISClothingExtraAction_perform(self)
|
||||
end
|
||||
|
||||
local og_ISUnequipAction_perform = ISUnequipAction.perform
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISUnequipAction:perform()
|
||||
|
||||
--[[
|
||||
@@ -153,15 +164,15 @@ function ISUnequipAction:perform()
|
||||
]]
|
||||
|
||||
local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
|
||||
local group
|
||||
if isProst then
|
||||
group = BodyLocations.getGroup("Human")
|
||||
group:setMultiItem("TOC_ArmProst", false)
|
||||
end
|
||||
-- local group
|
||||
-- if isProst then
|
||||
-- group = BodyLocations.getGroup("Human")
|
||||
-- group:setMultiItem("TOC_ArmProst", false)
|
||||
-- end
|
||||
og_ISUnequipAction_perform(self)
|
||||
|
||||
if isProst then
|
||||
group:setMultiItem("TOC_ArmProst", true)
|
||||
-- group:setMultiItem("TOC_ArmProst", true)
|
||||
|
||||
-- we need to fetch the limbname associated to the prosthesis
|
||||
local side = CommonMethods.GetSide(self.item:getFullType())
|
||||
@@ -172,7 +183,6 @@ function ISUnequipAction:perform()
|
||||
-- This could break if amputated limbs aren't cached for some reason
|
||||
triggerEvent("OnProsthesisUnequipped", hal)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -6,7 +6,7 @@ require("TOC/Events")
|
||||
|
||||
---@class Main
|
||||
local Main = {
|
||||
_version = "2.1.5"
|
||||
_version = "2.2.2"
|
||||
}
|
||||
|
||||
function Main.Start()
|
||||
@@ -160,7 +160,6 @@ TestFramework.registerTestModule("Various", "Player", function()
|
||||
return Tests
|
||||
end)
|
||||
|
||||
|
||||
TestFramework.registerTestModule("Various", "Visuals", function()
|
||||
local Tests = {}
|
||||
|
||||
@@ -7,6 +7,9 @@ local CommonMethods = require("TOC/CommonMethods")
|
||||
---@field otherPlayer IsoPlayer
|
||||
---@field bandage InventoryItem
|
||||
---@field bodyPart any
|
||||
---@field doctorLevel number
|
||||
---@field bandagedPlayerX number
|
||||
---@field bandagedPlayerY number
|
||||
local CleanWoundAction = ISBaseTimedAction:derive("CleanWoundAction")
|
||||
|
||||
---@param doctor IsoPlayer
|
||||
@@ -33,7 +36,7 @@ function CleanWoundAction:new(doctor, otherPlayer, bandage, bodyPart)
|
||||
if doctor:isTimedActionInstant() then
|
||||
o.maxTime = 1
|
||||
end
|
||||
if doctor:getAccessLevel() ~= "None" then
|
||||
if doctor:getAccessLevel() ~= "None" then -- B42 Deprecated
|
||||
o.doctorLevel = 10
|
||||
end
|
||||
return o
|
||||
139
common/media/lua/client/TOC/TimedActions/IgnoredActions.lua
Normal file
@@ -0,0 +1,139 @@
|
||||
-- TODO This section must be overhauled
|
||||
|
||||
local DataController = require("TOC/Controllers/DataController")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
|
||||
---@diagnostic disable: duplicate-set-field
|
||||
-- Bunch of actions shouldn't be modified by the adjusted time
|
||||
|
||||
-----------------------------------------------
|
||||
---* Some actions have specific maxTime calculations and we must account for that
|
||||
---ISAttachItemHotbar
|
||||
---ISDetachItemHotbar
|
||||
---ISEquipWeaponAction
|
||||
---ISUnequipAction
|
||||
|
||||
--- We're forced to re-run this crap to fix it
|
||||
---@param action ISBaseTimedAction
|
||||
local function OverrideAction(action, maxTime)
|
||||
-- TODO Add forced debuff instead of just relying on the vanilla values?
|
||||
action.skipTOC = true
|
||||
action.maxTime = maxTime
|
||||
action.animSpeed = 1.0
|
||||
end
|
||||
|
||||
local og_ISAttachItemHotbar_new = ISAttachItemHotbar.new
|
||||
function ISAttachItemHotbar:new(character, item, slot, slotIndex, slotDef)
|
||||
local action = og_ISAttachItemHotbar_new(self, character, item, slot, slotIndex, slotDef)
|
||||
OverrideAction(action, 30) -- Default time for this action
|
||||
return action
|
||||
end
|
||||
|
||||
local og_ISDetachItemHotbar_new = ISDetachItemHotbar.new
|
||||
function ISDetachItemHotbar:new(character, item)
|
||||
local action = og_ISDetachItemHotbar_new(self, character, item)
|
||||
OverrideAction(action, 25) -- Default time for this action
|
||||
return action
|
||||
end
|
||||
|
||||
|
||||
local og_ISEquipWeaponAction_new = ISEquipWeaponAction.new
|
||||
function ISEquipWeaponAction:new(character, item, time, primary, twoHands)
|
||||
|
||||
local action = og_ISEquipWeaponAction_new(self, character, item, time, primary, twoHands)
|
||||
TOC_DEBUG.print("Override ISEquipWeaponAction New")
|
||||
|
||||
|
||||
-- check if right arm is cut off or not. if it is, penality shall apply
|
||||
-- if we got here, the action is valid, so we know that we have a prosthesis.
|
||||
|
||||
local dcInst = DataController.GetInstance()
|
||||
|
||||
-- Brutal Handwork should be considered. Use the twohands thing
|
||||
if not (dcInst:getIsAnyLimbCut() and twoHands) then
|
||||
OverrideAction(action, time)
|
||||
end
|
||||
|
||||
return action
|
||||
|
||||
end
|
||||
|
||||
local og_ISUnequipAction_new = ISUnequipAction.new
|
||||
function ISUnequipAction:new(character, item, time)
|
||||
local action = og_ISUnequipAction_new(self, character, item, time)
|
||||
---@cast item InventoryItem
|
||||
|
||||
-- TODO Consider other cases where unequipping something should skip TOC.
|
||||
if instanceof(item, 'HandWeapon') then
|
||||
OverrideAction(action, time)
|
||||
end
|
||||
|
||||
return action
|
||||
end
|
||||
|
||||
------------------------------------------------------
|
||||
--- Normal cases
|
||||
|
||||
|
||||
local og_ISEatFoodAction_new = ISEatFoodAction.new
|
||||
function ISEatFoodAction:new(character, item, percentage)
|
||||
local action = og_ISEatFoodAction_new(self, character, item, percentage)
|
||||
--TOC_DEBUG.print("Override ISEatFoodAction")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
|
||||
local og_ISReadABook_new = ISReadABook.new
|
||||
function ISReadABook:new(character, item, time)
|
||||
local action = og_ISReadABook_new(self, character, item, time)
|
||||
--TOC_DEBUG.print("Override ISReadABook")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
|
||||
local og_ISTakePillAction_new = ISTakePillAction.new
|
||||
function ISTakePillAction:new(character, item, time)
|
||||
local action = og_ISTakePillAction_new(self, character, item, time)
|
||||
--TOC_DEBUG.print("Override ISTakePillAction")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
|
||||
local og_ISTakeWaterAction_new = ISTakeWaterAction.new
|
||||
function ISTakeWaterAction:new(character, item, waterUnit, waterObject, time, oldItem)
|
||||
local action = og_ISTakeWaterAction_new(self, character, item, waterUnit, waterObject, time, oldItem)
|
||||
--TOC_DEBUG.print("Override ISTakeWaterAction")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
|
||||
local og_ISDrinkFromBottle_new = ISDrinkFromBottle.new
|
||||
function ISDrinkFromBottle:new(character, item, uses)
|
||||
local action = og_ISDrinkFromBottle_new(self, character, item, uses)
|
||||
--TOC_DEBUG.print("Override ISDrinkFromBottle")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
|
||||
|
||||
if StaticData.COMPAT_42 == false then
|
||||
-- TODO confirm that this doesn't exist anymore in B42
|
||||
-- B42 nenen
|
||||
local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new
|
||||
function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time)
|
||||
local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time)
|
||||
--TOC_DEBUG.print("Override ISFinalizeDealAction")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
local og_ISCampingInfoAction_new = ISCampingInfoAction.new
|
||||
function ISCampingInfoAction:new(character, campfireObject, campfire)
|
||||
local action = og_ISCampingInfoAction_new(self, character, campfireObject, campfire)
|
||||
--TOC_DEBUG.print("Override ISCampingInfoAction")
|
||||
action.skipTOC = true
|
||||
return action
|
||||
end
|
||||
@@ -53,14 +53,14 @@ function ConfirmationPanel:createChildren()
|
||||
|
||||
local yButton = self:getHeight() - yPadding - btnHeight
|
||||
|
||||
self.btnYes = ISButton:new(xPadding, yButton, btnWidth, btnHeight, "Yes", self, self.onClick)
|
||||
self.btnYes = ISButton:new(xPadding, yButton, btnWidth, btnHeight, getText("IGUI_Yes"), self, self.onClick)
|
||||
self.btnYes.internal = "YES"
|
||||
self.btnYes:initialise()
|
||||
self.btnYes.borderColor = { r = 1, g = 0, b = 0, a = 1 }
|
||||
self.btnYes:setEnable(true)
|
||||
self:addChild(self.btnYes)
|
||||
|
||||
self.btnNo = ISButton:new(self:getWidth() - xPadding - btnWidth, yButton, btnWidth, btnHeight, "No", self,
|
||||
self.btnNo = ISButton:new(self:getWidth() - xPadding - btnWidth, yButton, btnWidth, btnHeight, getText("IGUI_No"), self,
|
||||
self.onClick)
|
||||
self.btnNo.internal = "NO"
|
||||
self.btnNo:initialise()
|
||||
@@ -10,10 +10,22 @@ local WoundCleaningInteractionHandler = require("TOC/UI/Interactions/WoundCleani
|
||||
|
||||
local isReady = false
|
||||
|
||||
|
||||
local xMod, yMod
|
||||
|
||||
if StaticData.COMPAT_42 then
|
||||
-- B42 For some reason (I didn't investigate), when applying stuff to the health panel there is an un-accounted shift in B42.
|
||||
xMod = 5
|
||||
yMod = 13
|
||||
else
|
||||
xMod = 0
|
||||
yMod = 0
|
||||
end
|
||||
|
||||
|
||||
function SetHealthPanelTOC()
|
||||
|
||||
-- depending on compatibility
|
||||
|
||||
isReady = true
|
||||
end
|
||||
|
||||
@@ -101,14 +113,14 @@ function ISHealthPanel:tryDrawAmputation(highestAmputations, side, username)
|
||||
local sexPl = self.character:isFemale() and "Female" or "Male"
|
||||
texture = StaticData.HEALTH_PANEL_TEXTURES[sexPl][limbName]
|
||||
end
|
||||
|
||||
self:drawTexture(texture, self.healthPanel.x, self.healthPanel.y, 1, redColor, 0, 0)
|
||||
-- B42, for some reason the positioning of the texture changed. Realigned it manually with those fixed values
|
||||
self:drawTexture(texture, self.healthPanel.x - xMod, self.healthPanel.y - yMod, 1, redColor, 0, 0)
|
||||
end
|
||||
function ISHealthPanel:tryDrawProsthesis(highestAmputations, side, username)
|
||||
local dc = DataController.GetInstance(username) -- TODO CACHE PROSTHESIS!!! Don't use DC here
|
||||
local limbName = highestAmputations[side]
|
||||
if limbName and dc:getIsProstEquipped(limbName) then
|
||||
self:drawTexture(StaticData.HEALTH_PANEL_TEXTURES.ProstArm[side], self.healthPanel.x, self.healthPanel.y, 1, 1, 1, 1)
|
||||
self:drawTexture(StaticData.HEALTH_PANEL_TEXTURES.ProstArm[side], self.healthPanel.x - xMod, self.healthPanel.y - yMod, 1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -131,26 +143,6 @@ function ISHealthPanel:render()
|
||||
end
|
||||
|
||||
|
||||
-- local og_ISHealthPanel_update = ISHealthPanel.update
|
||||
-- function ISHealthPanel:update()
|
||||
-- og_ISHealthPanel_update(self)
|
||||
-- -- TODO Listen for changes on other player side instead of looping this
|
||||
|
||||
|
||||
-- -- FIX Re-enable it, just for test
|
||||
-- if self.character then
|
||||
-- local locPlUsername = getPlayer():getUsername()
|
||||
-- local remPlUsername = self.character:getUsername()
|
||||
-- if locPlUsername ~= remPlUsername and self:isReallyVisible() then
|
||||
-- -- Request update for TOC DATA
|
||||
-- local key = CommandsData.GetKey(remPlUsername)
|
||||
-- --ModData.request(key)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
|
||||
|
||||
-- We need to override this to force the alpha to 1
|
||||
local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
|
||||
function ISCharacterInfoWindow:prerender()
|
||||
@@ -33,7 +33,8 @@ function BaseHandler:checkItems()
|
||||
local containers = ISInventoryPaneContextMenu.getContainers(self:getDoctor())
|
||||
local done = {}
|
||||
local childContainers = {}
|
||||
for i=1,containers:size() do
|
||||
if containers ~= nil then
|
||||
for i=1, containers:size() do
|
||||
local container = containers:get(i-1)
|
||||
done[container] = true
|
||||
table.wipe(childContainers)
|
||||
@@ -45,6 +46,7 @@ function BaseHandler:checkItems()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BaseHandler:checkContainerItems(container, childContainers)
|
||||
@@ -101,7 +103,7 @@ function BaseHandler:getItemOfTag(items, type)
|
||||
end
|
||||
|
||||
function BaseHandler:getAllItemsOfType(items, type)
|
||||
local items = {}
|
||||
items = {}
|
||||
for _,item in ipairs(items) do
|
||||
if item:getFullType() == type then
|
||||
table.insert(items, item)
|
||||
@@ -118,7 +120,7 @@ function BaseHandler:toPlayerInventory(item, previousAction)
|
||||
if item:getContainer() ~= self:getDoctor():getInventory() then
|
||||
local action = ISInventoryTransferAction:new(self:getDoctor(), item, item:getContainer(), self:getDoctor():getInventory())
|
||||
ISTimedActionQueue.addAfter(previousAction, action)
|
||||
-- FIXME: ISHealthPanel.actions never gets cleared
|
||||
-- FIX: ISHealthPanel.actions never gets cleared
|
||||
self.panel.actions = self.panel.actions or {}
|
||||
self.panel.actions[action] = self.bodyPart
|
||||
return action
|
||||
@@ -68,7 +68,7 @@ local function AddStoveContextMenu(playerNum, context, worldObjects, test)
|
||||
|
||||
|
||||
-- Notifications, in case the player can't do the action
|
||||
local isPlayerCourageous = pl:HasTrait("Brave") or pl:getPerkLevel(Perks.Strength) > 5
|
||||
local isPlayerCourageous = pl:HasTrait("Brave") or pl:HasTrait("Desensitized") or pl:getPerkLevel(Perks.Strength) > 5
|
||||
local isTempHighEnough = stoveObj:getCurrentTemperature() >= 250
|
||||
local isLimbFree = not dcInst:getIsProstEquipped(limbName)
|
||||
|
||||
171
common/media/lua/client/lua_timers.lua
Normal file
@@ -0,0 +1,171 @@
|
||||
-- Made by Vyshnia
|
||||
-- Workshop ID: 2875394066
|
||||
-- Mod ID: LuaTimers
|
||||
|
||||
local os_time = os.time
|
||||
local table_insert = table.insert
|
||||
local table_remove = table.remove
|
||||
local assert = assert
|
||||
local type = type
|
||||
local pairs = pairs
|
||||
|
||||
timer = {
|
||||
Timers = {},
|
||||
SimpleTimers = {}
|
||||
}
|
||||
|
||||
function timer:Simple(delay, func)
|
||||
assert(type(delay) == "number", "Delay of timer should be a number type")
|
||||
assert(type(func) == "function", "Func of timer should be a function type (lol)")
|
||||
|
||||
table_insert(self.SimpleTimers, {
|
||||
EndTime = os_time() + delay,
|
||||
Func = func
|
||||
})
|
||||
end
|
||||
|
||||
function timer:Create(name, delay, repetitions, func)
|
||||
assert(type(name) == "string", "ID of timer should be a string type")
|
||||
assert(type(delay) == "number", "Delay of timer should be a number type")
|
||||
assert(type(repetitions) == "number", "Repetitions of timer should be a number type")
|
||||
assert(type(func) == "function", "Func of timer should be a function type (lol)")
|
||||
|
||||
self.Timers[name] = {
|
||||
Delay = delay,
|
||||
StartRepetitions = repetitions,
|
||||
Repetitions = repetitions,
|
||||
Infinity = repetitions == 0,
|
||||
LastFuncTime = os_time(),
|
||||
Func = func,
|
||||
Paused = false,
|
||||
}
|
||||
end
|
||||
|
||||
local function timerUpdate()
|
||||
local cur_time = os_time()
|
||||
|
||||
for k, v in pairs(timer.Timers) do
|
||||
if not v.Paused then
|
||||
if cur_time >= v.LastFuncTime + v.Delay then
|
||||
v.Func()
|
||||
|
||||
v.LastFuncTime = cur_time
|
||||
|
||||
if not v.Infinity then
|
||||
v.Repetitions = v.Repetitions - 1
|
||||
|
||||
if v.Repetitions <= 0 then
|
||||
timer.Timers[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local simple_timers = timer.SimpleTimers
|
||||
|
||||
for i = #simple_timers, 1, -1 do
|
||||
local t = simple_timers[i]
|
||||
|
||||
if t.EndTime <= cur_time then
|
||||
t.Func()
|
||||
|
||||
table_remove(simple_timers, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
Events.OnTickEvenPaused.Add(timerUpdate)
|
||||
|
||||
function timer:Remove(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return false end
|
||||
|
||||
self.Timers[name] = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function timer:Exists(name)
|
||||
return self.Timers[name] and true or false
|
||||
end
|
||||
|
||||
function timer:Start(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return false end
|
||||
|
||||
t.Repetitions = t.StartRepetitions
|
||||
t.LastFuncTime = os_time()
|
||||
t.Paused = false
|
||||
t.PausedTime = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function timer:Pause(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return false end
|
||||
|
||||
if t.Paused then return false end
|
||||
|
||||
t.Paused = true
|
||||
t.PausedTime = os_time()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function timer:UnPause(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return false end
|
||||
|
||||
if not t.Paused then return false end
|
||||
|
||||
t.Paused = false
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
timer.Resume = timer.UnPause
|
||||
|
||||
function timer:Toggle(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return false end
|
||||
|
||||
t.Paused = not t.Paused
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function timer:TimeLeft(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return end
|
||||
|
||||
if t.Paused then
|
||||
return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - t.PausedTime)
|
||||
else
|
||||
return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - os_time())
|
||||
end
|
||||
end
|
||||
|
||||
function timer:NextTimeLeft(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
if not t then return end
|
||||
|
||||
if t.Paused then
|
||||
return t.LastFuncTime + t.Delay - t.PausedTime
|
||||
else
|
||||
return t.LastFuncTime + t.Delay - os_time()
|
||||
end
|
||||
end
|
||||
|
||||
function timer:RepsLeft(name)
|
||||
local t = self.Timers[name]
|
||||
|
||||
return t and t.Repetitions
|
||||
end
|
||||
@@ -24,8 +24,6 @@ function ServerDataHandler.AddTable(key, table)
|
||||
--TOC_DEBUG.printTable(table)
|
||||
|
||||
-- Set that the data has been modified and it's updated on the server
|
||||
table.isUpdateFromServer = true -- FIX this is useless as of now
|
||||
|
||||
ModData.add(key, table) -- Add it to the server mod data
|
||||
ServerDataHandler.modData[key] = table
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
require("TOC/Debug")
|
||||
require("NPCs/BodyLocations")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
|
||||
local BodyLocationsAPI = {}
|
||||
local function customGetVal(obj, int) return getClassFieldVal(obj, getClassField(obj, int)) end
|
||||
@@ -8,6 +9,19 @@ local group = BodyLocations.getGroup("Human")
|
||||
---@type ArrayList
|
||||
local list = customGetVal(group, 1)
|
||||
|
||||
---@param bodyLoc string
|
||||
function BodyLocationsAPI.New(bodyLoc)
|
||||
local curItem
|
||||
if StaticData.COMPAT_42 then
|
||||
curItem = BodyLocation.new(group, bodyLoc) -- create new item
|
||||
group:getAllLocations():add(curItem) -- add to the list
|
||||
else
|
||||
curItem = group:getOrCreateLocation(bodyLoc) -- get current item - or create
|
||||
end
|
||||
return curItem
|
||||
end
|
||||
|
||||
-- TODO Not sure if this method actually works as intende with b42, but for our use case it's fine...
|
||||
---@param toRelocateOrCreate string
|
||||
---@param locationElement string
|
||||
---@param afterBoolean boolean
|
||||
@@ -19,7 +33,8 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
|
||||
if itemToMoveTo ~= nil then
|
||||
-- Check type of arg 1 == string - if not, error out.
|
||||
if type(toRelocateOrCreate) ~= "string" then error("Argument 1 is not of type string. Please re-check!", 2) end
|
||||
local curItem = group:getOrCreateLocation(toRelocateOrCreate) -- get current item - or create
|
||||
|
||||
local curItem = BodyLocationsAPI.New(toRelocateOrCreate)
|
||||
list:remove(curItem) -- remove from the list
|
||||
local index = group:indexOf(locationElement) -- get current index after removal of the location to move to
|
||||
if afterBoolean then index = index + 1 end -- if we want it after it, we increase the index to move to by one
|
||||
@@ -32,27 +47,33 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
|
||||
end
|
||||
end
|
||||
|
||||
function TestBodyLocations()
|
||||
local group = BodyLocations.getGroup("Human")
|
||||
local x = group:getAllLocations()
|
||||
|
||||
for i=0, x:size() -1 do
|
||||
|
||||
---@type BodyLocation
|
||||
local bl = x:get(i)
|
||||
-- function TestBodyLocations()
|
||||
-- local group = BodyLocations.getGroup("Human")
|
||||
-- local x = group:getAllLocations()
|
||||
|
||||
print(bl:getId())
|
||||
end
|
||||
-- for i=0, x:size() -1 do
|
||||
|
||||
end
|
||||
-- ---@type BodyLocation
|
||||
-- local bl = x:get(i)
|
||||
|
||||
-- print(bl:getId())
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- MultiItem causes a ton of issues... fucking hell
|
||||
|
||||
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_Arm", "FullTop", true)
|
||||
group:setMultiItem("TOC_Arm", true)
|
||||
-- local curItem = BodyLocation.new(group, "TOC_Arm_L")
|
||||
-- group:getAllLocations():add(curItem)
|
||||
|
||||
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmProst", "TOC_Arm", true)
|
||||
group:setMultiItem("TOC_ArmProst", true)
|
||||
-- local curItem = BodyLocation.new(group, "TOC_Arm_R")
|
||||
-- group:getAllLocations():add(curItem)
|
||||
|
||||
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmAccessory", "TOC_ArmProst", true)
|
||||
group:setMultiItem("TOC_ArmAccessory", true)
|
||||
|
||||
BodyLocationsAPI.New("TOC_Arm_L")
|
||||
BodyLocationsAPI.New("TOC_Arm_R")
|
||||
BodyLocationsAPI.New("TOC_ArmProst_L")
|
||||
BodyLocationsAPI.New("TOC_ArmProst_R")
|
||||
BodyLocationsAPI.New("TOC_ArmAccessory_L")
|
||||
BodyLocationsAPI.New("TOC_ArmAccessory_R")
|
||||
@@ -13,10 +13,12 @@ end
|
||||
---Print debug
|
||||
---@param string string
|
||||
function TOC_DEBUG.print(string)
|
||||
--if isDebugEnabled() then
|
||||
if isDebugEnabled() then
|
||||
local runningFile = TOC_DEBUG.getRunningFile()
|
||||
print("[TOC]" .. "[" .. runningFile .. "] " .. tostring(string))
|
||||
--end
|
||||
else
|
||||
print(string)
|
||||
end
|
||||
end
|
||||
|
||||
---Horrendous but I don't really care about performance for this
|
||||
31
common/media/lua/shared/TOC/OverridenMethodsArchive.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
-- instead of relying on local to save og methods, we save them in a table here that we can use later.
|
||||
|
||||
---@class OverridenMethodsArchive
|
||||
local OverridenMethodsArchive = {}
|
||||
OverridenMethodsArchive.methods = {}
|
||||
|
||||
-- Save an original method, if it wasn't already saved and returns it to be used in common
|
||||
function OverridenMethodsArchive.Save(methodName, method)
|
||||
if not OverridenMethodsArchive.methods[methodName] then
|
||||
OverridenMethodsArchive.methods[methodName] = method
|
||||
TOC_DEBUG.print("Saved method " .. methodName)
|
||||
end
|
||||
|
||||
|
||||
return method
|
||||
|
||||
end
|
||||
|
||||
-- Get the original method
|
||||
function OverridenMethodsArchive.Get(methodName)
|
||||
--TOC_DEBUG.print("Getting og method " .. methodName)
|
||||
|
||||
--TOC_DEBUG.print("OverridenMethodsArchive.list[methodName] = " .. tostring(OverridenMethodsArchive.methods[methodName]))
|
||||
--TOC_DEBUG.print(methodName)
|
||||
--TOC_DEBUG.print(OverridenMethodsArchive.methods[methodName])
|
||||
return OverridenMethodsArchive.methods[methodName]
|
||||
|
||||
end
|
||||
|
||||
|
||||
return OverridenMethodsArchive
|
||||
@@ -2,7 +2,7 @@
|
||||
---@alias limbsTable {Hand_L : partDataType, ForeArm_L : partDataType, UpperArm_L : partDataType, Hand_R : partDataType, ForeArm_R : partDataType, UpperArm_R : partDataType }
|
||||
---@alias prosthesisData {isProstEquipped : boolean, prostFactor : number }
|
||||
---@alias prosthesesTable {Top_L : prosthesisData, Top_R : prosthesisData } -- TODO add Bottom_L and Bottom_R
|
||||
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean, isUpdateFromServer : boolean, isInitializing : boolean}
|
||||
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean}
|
||||
---------------------------
|
||||
|
||||
|
||||
@@ -21,6 +21,10 @@ local StaticData = {}
|
||||
---Mod name, used to setup Global Mod Data and various stuff
|
||||
StaticData.MOD_NAME = "TOC"
|
||||
|
||||
-- Game version, used to correct some stuff instead of relying on versioned folders
|
||||
|
||||
StaticData.COMPAT_42 = luautils.stringStarts(getGameVersion(), "42")
|
||||
|
||||
-------------------------
|
||||
--* Base
|
||||
|
||||
@@ -45,11 +49,14 @@ StaticData.PARTS_STR = {
|
||||
"UpperArm"
|
||||
}
|
||||
|
||||
|
||||
-- TODO make it a bit more elegant
|
||||
StaticData.MOD_BODYLOCS_BASE_IND_STR = {
|
||||
TOC_ArmProst = "TOC_ArmProst",
|
||||
TOC_LegProst = "TOC_LegProst",
|
||||
TOC_Arm = "TOC_Arm",
|
||||
TOC_ArmProst_L = "TOC_ArmProst_L",
|
||||
TOC_ArmProst_R = "TOC_ArmProst_R",
|
||||
TOC_Arm_L = "TOC_Arm_L",
|
||||
TOC_Arm_R = "TOC_Arm_R",
|
||||
|
||||
--TOC_LegProst = "TOC_LegProst",
|
||||
}
|
||||
|
||||
-- No "MAX" here.
|
||||
@@ -145,6 +152,7 @@ StaticData.AMP_GROUPS_BASE_IND_STR = {
|
||||
Bottom = "Bottom"
|
||||
}
|
||||
|
||||
-- FIX This should be aligned with the body locs, no reason anymore to keep it separated
|
||||
StaticData.AMP_GROUPS_IND_STR = {}
|
||||
StaticData.AMP_GROUPS_STR = {}
|
||||
|
||||
@@ -276,8 +284,17 @@ StaticData.AMPUTATION_CLOTHING_ITEM_BASE = "TOC.Amputation_"
|
||||
------------------
|
||||
--* Items check
|
||||
|
||||
local sawObj = InventoryItemFactory.CreateItem("Base.Saw")
|
||||
local gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw")
|
||||
local sawObj
|
||||
local gardenSawObj
|
||||
|
||||
if StaticData.COMPAT_42 then
|
||||
sawObj = instanceItem("Base.Saw")
|
||||
gardenSawObj = instanceItem("Base.GardenSaw")
|
||||
else
|
||||
sawObj = InventoryItemFactory.CreateItem("Base.Saw")
|
||||
gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw")
|
||||
end
|
||||
|
||||
|
||||
StaticData.SAWS_NAMES_IND_STR = {
|
||||
saw = sawObj:getName(),
|
||||
@@ -19,8 +19,6 @@ end
|
||||
|
||||
|
||||
local function SetupTraits()
|
||||
-- Perks.Left_Hand is defined in perks.txt
|
||||
|
||||
local traitsTable = {
|
||||
[1] = TraitFactory.addTrait(TRAITS.Amputee_Hand, GetTraitText(TRAITS.Amputee_Hand), -8, GetTraitDesc(TRAITS.Amputee_Hand), false, false),
|
||||
[2] = TraitFactory.addTrait(TRAITS.Amputee_ForeArm, GetTraitText(TRAITS.Amputee_ForeArm), -10, GetTraitDesc(TRAITS.Amputee_ForeArm), false, false),
|
||||
@@ -32,7 +30,7 @@ local function SetupTraits()
|
||||
---@type Trait
|
||||
local t = traitsTable[i]
|
||||
---@diagnostic disable-next-line: undefined-field
|
||||
t:addXPBoost(Perks.Left_Hand, 4)
|
||||
t:addXPBoost(Perks.Side_L, 4)
|
||||
t:addXPBoost(Perks.Fitness, -1)
|
||||
t:addXPBoost(Perks.Strength, -1)
|
||||
end
|
||||
@@ -1,4 +1,7 @@
|
||||
IG_UI_DE = {
|
||||
IGUI_Yes = "Ja",
|
||||
IGUI_No = "Nein",
|
||||
|
||||
IGUI_perks_Amputations = "Amputationen",
|
||||
IGUI_perks_Side_R = "Rechte Seite",
|
||||
IGUI_perks_Side_L = "Linke Seite",
|
||||
@@ -1,9 +1,14 @@
|
||||
IG_UI_EN = {
|
||||
IGUI_Yes = "Yes",
|
||||
IGUI_No = "No",
|
||||
|
||||
IGUI_perks_Amputations = "Amputations",
|
||||
IGUI_perks_Side_R = "Right Side",
|
||||
IGUI_perks_Right Side_Description = "Familiarity with amputations on the right side of your body",
|
||||
IGUI_perks_Side_L = "Left Side",
|
||||
IGUI_perks_Prosthesis = "Prosthesis",
|
||||
IGUI_perks_ProstFamiliarity= "Familiarity",
|
||||
IGUI_perks_Left Side_Description = "Familiarity with amputations on the left side of your body",
|
||||
IGUI_perks_Prosthesis = "Prosthesis Familiarity",
|
||||
IGUI_perks_Prosthesis Familiarity_Description = "Familiarity with prosthetic limbs",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Prosthesis",
|
||||
IGUI_ItemCat_Surgery = "Surgery",
|
||||
21
common/media/lua/shared/Translate/FR/IG_UI_FR.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
IG_UI_FR = {
|
||||
IGUI_Yes = "Oui",
|
||||
IGUI_No = "Non",
|
||||
|
||||
IGUI_perks_Amputations = "Amputations",
|
||||
IGUI_perks_Side_R = "C<>t<EFBFBD> droit",
|
||||
IGUI_perks_Side_L = "C<>t<EFBFBD> gauche",
|
||||
IGUI_perks_Prosthesis = "Proth<74>se",
|
||||
IGUI_perks_ProstFamiliarity = "Familiarit<69>",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Proth<74>se",
|
||||
IGUI_ItemCat_Surgery = "Chirurgie",
|
||||
IGUI_ItemCat_Amputation = "Amputation",
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Cicatrisation",
|
||||
IGUI_HealthPanel_Cicatrized = "Cicatris<69>",
|
||||
IGUI_HealthPanel_Cauterized = "Caut<75>ris<69>",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Salet<65> de la plaie",
|
||||
IGUI_HealthPanel_ProstEquipped = "Proth<74>se <20>quip<69>e",
|
||||
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
IG_UI_IT = {
|
||||
IGUI_Yes = "Si",
|
||||
IGUI_No = "No",
|
||||
|
||||
IGUI_perks_Amputations = "Amputazioni",
|
||||
IGUI_perks_Side_R = "Parte destra",
|
||||
IGUI_perks_Side_L = "Parte sinistra",
|
||||