Inital Commit

This commit is contained in:
2026-02-05 12:33:43 -05:00
parent 66ab095aef
commit afee43a504
14 changed files with 28241 additions and 0 deletions

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module Base
{
model AA12
{
mesh = Shotgun/Shotgun|AA12,
texture = GunTexture/AA12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0023 -0.0302 0.0077,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0187 0.0281,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0095 0.0118,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0197 -0.0161,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0493 0.0350,
rotate = 0.0000 0.0000 0.0000,
}
}
model QBA
{
mesh = Shotgun/Shotgun|QBA,
texture = GunTexture/QBA_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0947 -0.0264,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0204 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0169 -0.0066,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 -0.0175 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 -0.0175 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0304 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0404 -0.0302,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0060 -0.0258,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0349 -0.0024,
rotate = 0.0000 0.0000 0.0000,
}
}
model Saiga12
{
mesh = Shotgun/Shotgun|Saiga12,
texture = GunTexture/Saiga12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0221 -0.0068,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0226 0.0010,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0101 0.0052,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0058 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0058 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0052 -0.0050,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0206 -0.0119,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0113 -0.0105,
rotate = 4.9565 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 -0.0051 0.0077,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0184 0.0147,
rotate = 0.0000 0.0000 0.0000,
}
}
model DVB15
{
mesh = Shotgun/Shotgun|DVB15,
texture = GunTexture/AK12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0023 -0.0534 -0.0111,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0671 -0.0056,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0037,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0074 0.0125 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0074 0.0125 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0069 0.0187 -0.0084,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0374 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
}
model SPAS15
{
mesh = Shotgun/Shotgun|SPAS15,
texture = GunTexture/SPAS15_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0147 -0.0029,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0116 0.0186,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0719 0.0115,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0719 0.0115,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0575 0.0148,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0147 -0.0112,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0361 0.0234,
rotate = 0.0000 0.0000 0.0000,
}
}
model USAS12
{
mesh = Shotgun/Shotgun|USAS12,
texture = GunTexture/USAS12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0512 0.0037,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0084 0.0413,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.1003 0.0049,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.1003 0.0049,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0856 0.0040,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0011,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0850 0.0355,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0006 0.0174,
rotate = 0.0000 0.0000 0.0000,
}
}
model VR80
{
mesh = Shotgun/Shotgun|VR80,
texture = GunTexture/VR80_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0310 0.0021,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0378 -0.0032,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0099 -0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 -0.0147 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 -0.0147 -0.0017,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0044 0.0027,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0396 -0.0075,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0002 -0.0157,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.0445 0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
}

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module Base
{
model DB_Condor
{
mesh = Shotgun/Shotgun|DB_Condor,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0169 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0121,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0258,
rotate = 0.0000 0.0000 0.0000,
}
}
model DB_Condor_OPEN
{
mesh = Shotgun/Shotgun|DB_Condor_OPEN,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0169 -0.0007,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0174,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0201,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0121,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0258,
rotate = 0.0000 0.0000 0.0000,
}
}
model DB_Condor_sawn
{
mesh = Shotgun/Shotgun|DB_Condor_sawn,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model DB_Condor_sawn_OPEN
{
mesh = Shotgun/Shotgun|DB_Condor_sawn_OPEN,
texture = GunTexture/condor_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model DoubleBarrelShotgun
{
mesh = Shotgun/Shotgun|IZH58,
texture = GunTexture/IZH58_tex,
}
model IZH58_OPEN
{
mesh = Shotgun/Shotgun|IZH58_OPEN,
texture = GunTexture/IZH58_tex,
cullFace = None,
}
model ShotgunDoubleBarrelSawn
{
mesh = Shotgun/Shotgun|IZH58_short,
texture = GunTexture/IZH58_tex,
}
model IZH58_short_OPEN
{
mesh = Shotgun/Shotgun|IZH58_short_OPEN,
texture = GunTexture/IZH58_tex,
cullFace = None,
}
}

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module Base
{
model CircuitJudgeRifle
{
mesh = Rifle/Rifle|CircuitJudgeRifle,
texture = GunTexture/CircuitJudgeRifle_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0216 -0.0036,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0439 -0.0141,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0122 -0.0359 -0.0129,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0122 -0.0359 -0.0129,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0116 -0.0538 -0.0096,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0439 0.0126,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0168 -0.0090,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model M1
{
mesh = Rifle/Rifle|M1,
texture = GunTexture/M1_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0735 0.0096,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0120 -0.0042,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0493 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0926 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1050 -0.0029,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model MatebaGrifone
{
mesh = Rifle/Rifle|MatebaGrifone,
texture = GunTexture/MatebaGrifone_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0912 -0.0170,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0362 -0.0262,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0123 -0.0041 -0.0247,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0123 -0.0041 -0.0247,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0098 -0.0328 -0.0188,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 -0.0361 -0.0054,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0546 -0.0210,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SKS_carbine
{
mesh = Rifle/Rifle|SKS_carbine,
texture = GunTexture/SKS_r_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1037 0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0231 0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0091 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0313 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0121 0.0116,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model SKS_carbine_short
{
mesh = Rifle/Rifle|SKS_carbine_short,
texture = GunTexture/SKS_r_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.0637 0.0023,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0231 0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0093 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0091 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0313 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0121 0.0116,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model CeiRigotti
{
mesh = Rifle/Rifle|CeiRigotti,
texture = GunTexture/CeiRigotti_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -89.8538 0.0000 0.0000,
}
attachment Handguard
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.3956 0.0376,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.1487 0.0334,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0120 -0.0042,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0071 0.0389 0.0061,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0066 0.0493 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stool
{
offset = 0.0000 0.0926 0.0169,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1265 0.0563,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Sling
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment R_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment L_Scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Barrel_Shroud
{
offset = 0.0000 0.3407 0.0148,
rotate = 0.0000 0.0000 0.0000,
}
}
}

1111
SMG_model.txt Normal file

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SMG_twohands_model.txt Normal file

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